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 Post subject: 7 Days to die
PostPosted: Sun Mar 23, 2014 12:28 am 
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I was trying out some free Alpha games and one that I really liked is Planet Explorers but since Steam got involved I think they no longer let it out as free play but I still have the original demo and it is still a lot of fun.

However, my nephew was looking for a survival type game using crafting and defensive measures and I started looking at some of them and we both agreed on 7 Days to Die which is now on Steam and not too expensive. It's still in the Alpha stage but it is updated via patches so you don't really lose the game you are playing. They had a two for special so he got it and gifted me via steam for it so now we are both playing it as single players although if has other options of inviting friends and you can also do PVP. They also added many options so you can customize the game to what you want it to do and they are constantly adding stuff to it.

There are many videos on it and it's at times very intense!!!! Yes it's a Zombie game and has many Biomes or eco system types and the theme is appocolypse of course. But what makes it unique it that you can turn off the zombie part for a bit and build yourself some sort of fort or safe house and then turn them on and see if you can survive! Or you can just do it from the start and try to survive by learning how to during the day times as at night they become stronger and more wild and can run even. You can respawn in a place of your choosing if you set up a bed or sleeping bag, which you can craft out of pieces of cloth you find in trash bags, or tear down old curtains, and stuff like that.

The physics of the game are great because if you build something that is not engineering sound, it will collapse. In other words, this is not minecraft. The scenery is actually pretty darn awesom considering it's a volxel game but a more advanced voxel technology. You can mine to find metals and other useful ores and collect many things, even in some cases deconstrucing existing buildings to use some of it's building materials.

You have to eat and drink water constantly to stay alive so food foraging is essential and you can even do some farming if you can find a safe place that animlas won't ruin you crops, like on a roof top! Yes you will need to put in soil and supply water to do that. All in all, you can craft just about anything you find in the game with few exceptions, that's including weapons and tools as they all have a durability rating that deterorates with usuage.

Many people initally find it hard to survive past the second day but once you get the hang of it and learn how things work you can do okay as long as you use some common sense and don't do foolish things or taunt the zombies, ha ha. I didn't think I'd like it but the more I played it the more of a challenge it became and it's a regualr challenge to come up with a way to outsmart the program and do it without cheating as there is also a cheat mode but I refulse to use it as what would be the point of playing a game if you could circumvent the challenge of it?

It's still a work in progress and their goal is the make the very best Zombie game out there. It's at Alpha 7.7 now and when it gets to 8 you will be able to play offline as Steam sometimes goes down and it's a drag to not be able to play because of it seeing as how they are in my opinion control freaks. They get so wrapped up in trying to prevent people from playing without paying that they forget that they are making the paying people angry!!

One thing I do appreciate however is twice now the game I was playing crashed and wouldn't play but after the next upgrade which is pretty often, it worked again so I still have my original games I had set up. That's great because I set up a safe house in a town where I'm sure there are hundreds of Zombies that will appear when I turn them on and I want to see what happens! ha ha ha. You can have so much fun trying stuff that it's contagious. Don't get this game if you already have a life, ha ha. Here's their web site to see some videos of it:

http://7daystodie.com/


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 Post subject: Re: 7 Days to die
PostPosted: Tue Mar 25, 2014 4:09 am 
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I agree 7 Days to die is a great game! I bought it at Alpha 5 i think but got kicked by the Zombies most of the time :-) I also had some problems with crafting but overall after a couple of hours playing those things sorted out.

I am looking forward when they implement a random world creation. I think this is planed but may take some more time.

One thing i would also like to see is to customize the real time duration of an ingame day: its a little too fast for my taste. But maybe that can be tweaked in a file, i havnt checked that out so far.

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"There is a great advantage in training under unfavorable conditions. It is better to train under bad conditions, for the difference is then a tremendous relief in a race."
Emil Zatopek


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 Post subject: Re: 7 Days to die
PostPosted: Tue Apr 01, 2014 12:36 pm 
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Hi JBuford - I'm still playing it a lot and trying many different things to see what works. I also am looking forward to the random creation map. They have been updating often so I never know what will be changed next. Unfortunately having to use Steam to me sucks because it automatically updates the game even if I don't want it to and at present you can't play it unless connected to Steam. They are control freaks in my opinion. I can understand the idea behind trying to prevent people from getting free copies of a game and all but sometimes they go too far in copy protection at the expense of honest people. I guess it's the direction of all things software these days as they would prefer no one own anything and be monitored on their usage.

That being said, the game itself has a lot of potential and the best thing they added is the option list. That way you can sort of customize it to how you want to play it without having to get into the consol to try and change things. They do have an option for the length of day and I play it 50 minutes perday with only 20% nighttime. At least they are listening to feedback and making appropriate changes. The more options you get the longer the game will survive as a survival game. I play it pretty much like the series "The Walking Dead" with no running! At least that way I can get used to the crafting part, which is boring for some and kind of realistic for others. By the same token, you wouldn't be thrown into a scenario without having some resources to begin with which is why I have the Zombies turned off until I get a place reinforced first.

I have tried several types of compounds to work out of but each one has it's own flaws. The bigger and stronger ones are large enough that they spawn in your compound. The animals as well can destroy crops of food unless you enclose it within small areas. Smaller is better in this case especially regarding the spawning. What I am trying now is a small pillar of block in a lake that has an underground that goes to the bottom of the world. It's a long way down but it does shut out most of the noise you hear from above so they too can't hear you either. I expect that the game is programmed to be attracated to constructions above ground as most all buildings are spawn locations.

So for me at least, I like experimenting with the various construction methods (which are loosely based on physics within the game) to see how they withstand the attacks. It's kind of like playing Settlers (a game from Germany) only you are on the ground floor doing all the work. I am using some of the ideas I did in Mythruna and plan to build a skyway travel system. I'm curious how well that will hold up since it crosses Biomes. One of the places I built upon is Lookout Point where three Biomes meet. Well, if you like lots of action, it will be fun! You get hit from all sides but it would hold up great if it wasn't for the spawning right in my fortress! But it is part underground also and I could just close off the upper section and use the underground portion which also has a long tunnel to the outside. Underground seems to be the only real protection so far.

As far as growing food, I have seen videos of others that do grow it underground using torch light which isn't sun light so they perhaps have given an allowance for that since for some reason electricity appears to still be working in some buildings. But all in all, considering it is still an Alpha (7.7) program and NPCs will be coming to the game along with the random creation aspect, then it has a lot to offer. Improvements are making it look really good and the smoothing of the landscape will be great. Have you seen Planet Explorers yet as that has smoothing of the voxels and it looks really good. That game also is one I plan to purchase and still play the free Alpha I got before they went to Steam. I'm hoping they will offer it from their own web site so I don't have to go through Steam when it is finished.

If you haven't gotten the updates yet, there are several changes in 7.7 but the next major change will be Alpha 8. Some crafting items still are not implemented yet, such as what the white flowers are for and I suspect it would be for white dye(?) or maybe some other herbal enhancement. The Goldenrod tea is the only way to go though for stamina! The new coffee beans are not as good but claim they enhance strength which you don't see any visual data on.


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 Post subject: Re: 7 Days to die
PostPosted: Thu Jul 10, 2014 12:19 am 
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Many changes have taken place since last I posted on this game. After all, it is alpha still. When they get to Alpha 9 they intend to have random world creation which will be interesting. They have fixed some of the mining and it is better now but they will try another version shortly. You can no longer grow food underground and must have sunlight, unless they make a way to create artificial sunlight underground.

I usually use water underground but I ran into a situation where it was invisible and couldn't use it although I could still hear it and swim in it. Then a few weeks later I figured it out, my base was under a river and any water below would be invisible as the code looks for water above so it knows to make invisible water you can see through the top layer of water which is reflective and only partial visible. So it was a code thing and I thought they made it so I couldn't use water underground for collecting in jars and boiling for drinking water and cooking. Then I experimented and created underground rivers, fun stuff. You have to carry buckets of water in to fill it though from lakes and rivers. But at least it lets you do that.

The major problems with Alpha testing however is you can spend hours building something and then the upgrade breaks it so you can't play it anymore. Not always but usually. I'll be glad when they get this finished enough to make it stable so things don't change in the world you have altered. I have over forty hours in this last build but I know shortly they will be have a new build and this one will probably not work right . Like in one case before, I couldn't open the doors and was trapped so I took an ax and broke it but the door was still there visually and wouldn't let me go through it even though the door was now not really there. Not worth going around and trying to fix because it was easier to just start a new game and start over. Sometimes you have to in order to make use of new content they added or changed.

There are options now so you can adjust the game to your liking and turn zombies off and on, only when you turn it off, whatever zombies were there are still active but no new ones are spawned. Kind of like that feature. One time I had them off when I started even and never had turned them on yet as I was building something. I was out searching buildings for food or weapons and almost jumped out of my skin when a zombie police chief walked out of a building that spewed acid. I had no idea there was any active zombies in the game since I never turned them on. You can imagine the surprise that was! It's kind of a special zombie that can puke acid and melt your metal doors and such. There is only one so far that I know of at the police station. I did go back and eliminate him though once I found a weapon.

The game is at Alpha 8.6 presently. I like to connect my bases in different places with underground tunnels but they take awhile to dig. There is a gas operated Auger for digging if you can find one that is. Same is true with the chainsaw which I have not found one yet. Maybe an air drop will have one someday. A plane comes by once in awhile and drops some crates down with parachutes containing food, some building supplies or weapons and ammo. It varies as to what you find in the crates. Sometimes they get caught in a tree and you have to chop down the tree to get it or build steps to get up to it. I don't use the "cheat" mode with unlimited supplies so I have to mine or gather supplies for building or even make it by finding the necessary ingredients. There can also be more than one way to make something as well at times but usually in rare cases.

They also added the ability to upgrade your construction so once it is built you can improve it's strength and endurance. Like you can make cobblestone bricks and then improve it by putting a hard coating around it and then adding metal bracing or binding. So when zombies attack it, they have to destroy each upgrade in turn so it can last a lot longer and then you may even be able to repair it when they leave or get killed. Again, depends on the settings of how aggressive they are and how strong. You can make them to the point where if you survive more than a couple of days you are doing fantastic! Usually you wouldn't have the time to build more than a quick hideout to get your through the night. Perhaps using a high rise that you can block off and use the upper floor to hold out the night. I usually destroy the steps so they can't get up to the next floor and use a ladder to get down later or some such device. If you do though, you better reinforce the walls because they could collapse the floor on you by destroying the walls.

The scariest thing in the game is the sounds of the zombies when they are attacking. You don't know where they are but you sure can hear them destroying stuff. They can sound really loud even though they may be a block away. Don't expect to get a nights sleep. In fact, no one sleeps in this game, ever. I wonder if they will put that in before it's finished? As it is, you have to drink water and eat food or die. That part is not realistic however because you can go a couple weeks without food and a couple days without water but not in this game so far.

So that's the update so far and it just keeps getting better. They did say there would eventually be NPC's in the game but no sign of that yet.


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 Post subject: Re: 7 Days to die
PostPosted: Thu Jul 10, 2014 2:33 am 
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Thanks Utlo for the update. Once in a while i start a new game but could not get into it longer. Its mostly because the crafting is still a bit confusing for me and i rarely survive the first night.

But i like the new option that you can turn off the Zombie spawning, and i am looking forward to random world generating.

Hell yes the sound of the Zombies is really awesome!!

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"There is a great advantage in training under unfavorable conditions. It is better to train under bad conditions, for the difference is then a tremendous relief in a race."
Emil Zatopek


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 Post subject: Re: 7 Days to die
PostPosted: Fri Jul 11, 2014 11:53 pm 
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They have improved the crafting part somewhat but it does take getting used to unless you know the recipe. Now you are supposed to learn them by finding books on how to make things. But if you already know, you can do it. At least once you learn it, you can just click on it and it makes as many as you have the ingredients for. They have separated the items into categories but some are not intuitive and you have to search for the item you want to make in those categories. But at least once you find it, you can click it and it shows you what you need and where to place the ingredients. They have blueprints for some items also, like weapons.

They added some new textures also and now the buildings are upgradable. That means you can improve their strength for some building materials. Actually, if you are inside of a building and you see them destroying walls, you can repair them quickly but if you are overwhelmed it's best to just escape! I always try to have a way to escape in an emergency. Most people playing don't even consider that and they will lose. I found all of the parts for a 44 mag pistol and it does the job really well. I hope they fixed it so there will be at least one sniper rifle in the game because I have not found any and I have been all over the place. It's probably a random item and sometimes it just doesn't show up. But I do have a automatic weapon so I can use that but I prefer picking them off from a high place where it is safe.

They had asked for ideas of what to put in the game in regards to structures and one idea was a train station perhaps underground even but it doesn't matter as I use the underground to my advantage anyway. You can build your own structures anyway and they will occupy them. When you place a mattress or sleeping bag down, that becomes your camp and they should not spawn in that area by so many blocks in each direction. But they will attack it if they sense you are there. The options do allow for many ways to play the game however with different strengths for both you, them, and the building materials. You can also adjust the length of day, the percentage of night time (when they are the most active and strong.) There are several adjustments to the game to accommodate most players be it hard or easy. Of course, the ultimate is when they are relentless and will attack constantly and then you are lucky if you can survive unless you have learned lots of ways to survive and how to build safe retreats. Of course you can have someone join in and help out up to I think 8 others, not sure or maybe it's 4. That's not counting the PVP mode.

So bottom line is, you can start with the zombies off, learn how to build and where things are, then turn them on when you are ready or start out with minimal zombies that can't run at night (like "the walking dead" TV series), or anything between that and a nightmare! I prefer the "Walking Dead" method but you can adjust it at anytime before you continue the game. (unless playing on line which once it's set it's locked that way for that game.)


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 Post subject: Re: 7 Days to die
PostPosted: Tue Jul 15, 2014 2:21 am 
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Thanks Utlo for the hints and tips!

I finally realized that i never opted for the beta channel so i was still running a very old version!! I am not at 8.6 (i think) but what i read there is a newer version lately. But it never shows up.

But thats not so important. I finally got a hang with the crafting to a degree and start gathering ressources. Clay is definetly not easy to get. I use the longest time per day setting and 50% night - i will see if i can survive on that rooftop :-)

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"There is a great advantage in training under unfavorable conditions. It is better to train under bad conditions, for the difference is then a tremendous relief in a race."
Emil Zatopek


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 Post subject: Re: 7 Days to die
PostPosted: Tue Jul 15, 2014 3:02 am 
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There are a few places to get clay. Keep a watch for reddish soil in places, especially in rivers or lakes. You can dig under water. Usually along the river banks you can find some also, above the sand layer though. What I do is dig into the bank and you will usually get one clay with one soil 25% of the time, they use the soil to fill it back in and keep the clay. Once you get sufficient clay to make molds, use the remaining for bricks which come in handy for interior floors.

This last upgrade wasn't too bad, it just broke the texture for tree trunks but I can live with existing black tree trunks as long as that was all it broke. I hate to start over when I have invested so much time digging tunnels as they take a long time. I am trying to connect two places now but have run into lots of ore to mine.

Lasting the night is not too hard if you gather enough items. A club and a bow and arrow are pretty handy to hold them off on a sturdy roof top as long as it's not in an area with wasp. Actually, one of the better areas is in a multi level building in the waste land where you have rooms with doors. If you are lucky and find an ax to get lumber then you can make some forms and block off entrances to the third floor or destroy the steps so they can't get up them.

The most important thing is to round up some food and water to survive the night, find a dark place to hide out and stay quiet and out of sight in the crouched mode. Once you find a shovel or pick you are on your way as then you can dig into the earth. Here's a really good trick once you get a shovel, in the desert where the waterfall is, near the bridge by the garage, swim up half way and get close enough to dig into the ground under the falls. Once you get it started it digs rather easy in sandstone. The water will follow you in part way and then stop, then you are safe to dig down. I have not had any zombies ever get in that way because I don't think they can swim up the falls. Besides, there are not too many in that area other than the garage and if you stay away from it they won't come out.

Once you have a safe place to hide out at night, then you can make it okay. There is a residential area just west of the falls that is loaded with food and perhaps some tools but only go there during the day. There are no dogs or wasp in the desert, at least I have not encountered them. (unless you are close to the border of the burnt forest of waste land.) The desert is a good place to start out if you are lucky to start there or close enough to go there. Find empty jars and yucca plants and make yucca juice which supplies both food and water. If you find a shovel, you can dig under the cactus and get fruit from them for food also. Digging under them makes them fall and drop the fruit. Other wise you have to beat on them with an ax and it's not very productive.

That should get you through the night enough to start building up resources the next day and the falls is really a good place to start out. It's one of my favorite places to start in. One other important trick is when building a base, especially if underground, you can make a bucket and fill it with water and take it under ground with you and dump it into a two to four square hole. I usually use clay bricks to make a basin and that way you don't have to venture out to fill jars with water to boil. One thing to be aware of however, if you are under a lake or river, it won't work because the water will be invisible when you dump it and therefore won't be able to fill the jars. You have to dug off to the side. My place is under the river but I dig a little further away from the river for setting up the pool of water underground, it's like an underground spring house. ha ha. (role playing)

It's a fun game and once you learn a few tricks it's not too hard to survive at all. Getting a safe base is the key and once you are established you can make some safe houses in other Biomes for when traveling. I use either tree trunks or stone to make safe houses. You can make a circle of tree trunks two deep and three high with a tree trunk roof or spiral them upward to make a higher safe place two trunks high for each step as most zombies can't climb two blocks high but you can. I have all kinds of safe houses around the area. You can also block off a bridge and use one end of it as well. I just use the part that is on dirt because most bridges will fall apart where not supported and over water.

Good luck.


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 Post subject: Re: 7 Days to die
PostPosted: Wed Jul 16, 2014 8:24 am 
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Thanks for all the hints!

I managed to make my own Pickaxe and Shovel very fast. I started now a new game with Zombies off at first to understand the Crafting a bit more. I also found some clay although its very rare. But one clay gives you 9 lump of clay so its quite easy to start.

I once again took the high ground on a stone building (looks like place with three villas clustered) and i will now turn on the Zombies. I found plenty of food in these houses so i guess i can hold out for some time. I never saw that waterfall but i will try to reach it.

Digging under the surface is something i still need to explore.

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"There is a great advantage in training under unfavorable conditions. It is better to train under bad conditions, for the difference is then a tremendous relief in a race."
Emil Zatopek


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 Post subject: Re: 7 Days to die
PostPosted: Wed Jul 16, 2014 10:58 pm 
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Glad I can help. Good that you turned off the zombies until you are ready, gives you time to learn the ropes so to speak. You can't always go by the crafting WIKI because things change so fast as they are trying out different formulas (recipes), and textures change which offsets some of the existing objects and then they just turn black, without any reflection at that.

For the waterfall, follow the river down to Cortland where there is a bridge and a garage. The Falls is just to the south of that Bridge where it drops into a gorge. To the west on Cortland is Gravetown which has lots of buildings but it also has lots of zombies so I chose the building at the crossroads above there at Tran and Lang. Believe it or not, I dug a tunnel all the way from there to the falls!!!! That was a chore!

From your description, sounds like you are far north of there. I have a few bases along Rt. 73 from the river south. Another good place to hide out for a temporary nights rest is at the church going toward Diersville but on Apachie. I used some wood forms which you can pick back up and placed them as steps on the side of the church so I could get to the roof, you can pick up the lower steps so zombies can't get up there. Then, the bell tower is actually not hollow so you have to use an ax and chop into it to make a small room, put on a door and no one can get to you. I've tried a lot of places but those are the safest so far other than underground.

The trick to underground living is don't try to dig straight down, go at an angle. Don't use ladders either when underground unless you have a nice blocked wall type of underground building. As long as you dig at an angle it doesn't matter if the tunnel is square or not but it does matter if you try to dig straight down as ladders won't align right. They said they were going to fix that near the finished product but mean time you can't use ladders going down unless you make a really wide hole. I usually build a two walled room and then make the tunnel going down and then hide the room above with trees or rock. You get seeds from cutting pine trees and plant them around the room but be sure it's in dirt.

It doesn't look like a very large map but it will increase when they get to Alpha 9 and it does take awhile to go from one end to the other even when running. I'm looking forward to the random map building as it is not supposed to show you what is there until you go there, that I like. I hope they stick to that plan. But for now, zombies are not the big thing for me, I like building things to test out as it is based on pseudo physics, meaning I have build actual engineered buildings that fall apart when in fact they shouldn't have (I've worked in construction and engineering for many years). It's because of the algorithm they calculate their design on, it's not factual but you can work around it using metal truss as long as it touches the ground. You'll learn that in time if you continue to play and it is a fun game. To get an idea, look at their factory design and you will see where and how they have to use truss to make it work for multilevel design.

If you encounter any problems I may be able to help you out. I've got over 200 hours in it at least! Good luck.


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 Post subject: Re: 7 Days to die
PostPosted: Thu Aug 07, 2014 7:06 pm 
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Friday is supposed to be another update to Alpha 9. Wow, if it does as it says, then it is turning into a great game and they are adding what they call random worlds that are infinite. They also have been doing motion capture for a lot of the animation now. This is no MineCraft game with the graphics starting to look first rate. The game play is going to be more involved as well as now you can get broken bones which will take time to heal and go through stages of healing, plus you will have to wear a splint.

They are working on the customization of the player but it won't be until later as they are making types of armor found from materials found in the world. So it's getting much more involving. I saw some of the pictures taken of a random world and I'm really impressed with it. Deep trenches or chasms, deep water, and now you can drown, roads that look like roads, and many new buildings will be involved as well as large cities. Each random game will start with a city at the center but it could be small or very large taking up a very large area.

From what it sounds like, it will be like many of the new games coming out that they call procedural where it just keeps going on and on depending which direction you go and they want the scenery to be very interesting and different, not just miles of desert or meadows. There can also be more than one large city. Hopefully they will be using seed numbers so you can share a world with someone else. Since I have not played on their multi-player server (up to 8 players) I do not know how it will work with each player starting in their own area because in a very large world, it may take some time to find each other. I hear they are going to have a compass that will point to friends that have joined the game. I will probably try this out later when the bugs are fixed though.

For a preview of this upcoming build however, here is a link of some of the things involved:
http://www.youtube.com/watch?v=pZtuL1jH ... 5QYGNApf1w

I don't know who this guy is but it sounds like he has been involved with the testing. And it does contain some of the pictures that are posted by one of the developers so it looks real enough. I'll find out tomorrow!!! (if it gets uploaded that is.)


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 Post subject: Re: 7 Days to die
PostPosted: Fri Aug 08, 2014 1:42 pm 
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Here's a better description including a journal of sorts showing a bit of role playing. Plus a better look at some of the scenery.
http://joelhuenink.tumblr.com/


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 Post subject: Re: 7 Days to die
PostPosted: Sat Aug 09, 2014 12:39 am 
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Delayed a week for the Alpha 9 as a programmer got sick and threw off their schedule. No biggie, I'd rather have it working right than rush it anyway. As it is I expect there will be some bugs that will need fixing with a hot patch. Still looking good and they added a few more pictures of the snow biome. Pretty darn good for random generation. This game is going to be tougher though, more ways to get hurt and finding stuff may be harder since you don't know where it is as the map is blank until you get there and the city is so large at the start that it may take awhile to get out of it.

Several people say they avoid the large cities even though they may have some good stuff there it is also easier to get killed there. I've seen some of the hordes that gather in the city, no where to hide since they can sense you and smell food you might be carrying. Best to travel in the day time and lay low at night if you can find a place to hide or set up with lots of protection. Best to get out of town as fast as one can, find a safe place to fortify, gather some food supplies and get established before you deal with cities.

They will be adding other hazards such as bears as well. Maybe some wolves in the snow country. The dogs are the worst though as they can travel in packs and you don't stand much of a chance if you are caught out in the open. It's starting to be a real survival game with lots to think about. I watch some videos of other players and they do the dumbest things sometimes. But we all play our own way and each has it's flaws plus it all depends on what you want out of the game as well.

I do like that it is getting a bit more realistic as well and the physics prevent you from being able to do ridicules things. The constant need to eat however is a chore. The only major flaw in the game, which I think is in most rpg games in general, is the lack of need for sleep. In this case, when would one get the time to sleep unless you had others to stand guard while you did? They could make it so you'd have to get at least six hours a day and you couldn't go more than 48 hour without sleep.

Cat naps would be the only solution in a game where you are constantly pursued. At least until you built a safe place to sleep that is. I prefer the underground as it is easier to be protected from all sides except the entrance and that you can usually control. I don't know how the underground will be effected with random worlds because so far it has not been anything like Minecraft or other games like it where there are large caverns and faults in the underground. In this game so far you have to do all of the digging yourself to make a cavern. (or TNT) They talked about having caves but I have not seen them yet. The mining is much better than before with all the gravel they had that would fall on you from above.

So, it's just keeps getting better and more realistic. Yeah I know, zombies are not realistic in any case! ha ha. In that case just consider them as infected mad wild animals that look like people. Ha ha.


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 Post subject: Re: 7 Days to die
PostPosted: Sat Aug 09, 2014 7:24 am 
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Thanks for the info Utlo, it looks and reads really excellent! I will start a new game once the Alpha 9 is out - kinda stopped lately because i did not had that much time..and of course Elite Dangerous got a new beta version :-)

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 Post subject: Re: 7 Days to die
PostPosted: Sat Aug 09, 2014 6:08 pm 
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Elite Dangerous, my son is playing that now and got the package with future upgrades. He's hooked on that one and played it on my Amiga many, many moons ago.

I kind of like the building stuff and mining though, and of adventuring in the game to see the sights, even if random created. I'm sure there will be some very interesting sights to see as well. I'll be glad when it is in the final version though so whatever I take the time to build will remain. I spent so many hours building stuff in Mythruna but no one will ever see them other than the screen captures I got of them. But it would have been fun watching someone explore them and find the secret places hidden in some of them. I had tunnels going to all kinds of places.

It did have random caves and such which was a lot of fun to explore so hopefully they may yet add that to this game as well. It was one of the things they claimed would be in the game. Can you imagine an infinite world of zombies though? Yikes. I prefer the finite amount of zombies though. What I do is make some coffee to keep stamina going so when I run I don't run out of steam. Then, I run through the land, in all directions and everywhere I go zombies appear. Then, I turn off the zombie spawning and just play with the world as it is now with all of those spawned zombies but it is a finite number now. They will break out of their confines and roam around so you can encounter them anyplace. And they will join together as a group to get at you so when I kill them, the numbers start going down and my job is to rid the world of them so it keeps count of how many have been killed and in the consol, it should tell you how many are still active but I haven't located that yet.

I have learned how to locate myself in the consol however and that helps when I'm trying to connect a tunnel to another one and I have gotten good at doing that to where I'll actually pick my way right to the opening of the joining tunnel. I just wish they would have put that where it is easy to see instead of having to use the consol all the time. But who knows, maybe they will do that.

Once the update is out, I'll make note of it here.


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 Post subject: Re: 7 Days to die
PostPosted: Mon Aug 11, 2014 2:55 am 
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The idea of finite amount of zombies would be great! I mostly enjoy the crafting and building too but it would be a nice balance if you can be sure that new zombies are just coming in my moving around the game world and not by spawning!

I definitely looking forward to the new Alpha Version!

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 Post subject: Re: 7 Days to die
PostPosted: Sun Aug 17, 2014 2:50 am 
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Right on! A brand new way to play 7days. Many changes and many additions. I played the original Navazene game so long that when they updated it to Alpha 9 I was disappointed because it was just the same game with fancy graphics and some new stuff. Then I noticed that some people were playing it with random worlds?? Well, my nephew also did that too and found out that you have to change the settings to random worlds which I forgot about since I've played this setting so long.

So, now you don't know where you are, where you are going and what's there. Great! The only way to play. Bigger cities, new buildings, (I'm presently hanging out at a movie theater complex) deeper water whee you can drown, rough terrain so you can break some bones, you can drink river water now and only a slim change of getting dysentery.
The roads are now the way to travel and in the future there will be vehicles because you can go on forever as long as you have enough memory in your computer. (I don't know if that's for sure but infinite would indicate that. )

It's really survival now, depending on how you have the settings you can make it as hard as you want. But average is pretty tough and you can die of starvation, disease, falling, and of course from zombies attacking you in a horde. Oh yeah, your base could fall in on you if it isn't built right. Also some new mining changes too and several new items to craft. Eventually there will be electricity too! But one thing really stands out, the scenery is beautiful and nothing like minecraft at all, not even close. Smooth round hills, high mountains now, deep canyons, and valleys, lots and lots of trees, all looking real, and lots of tall grass. In the other biomes, like the snow biome, there are tall mountains and deep snow. It's all generated and nothing is hand placed except that in the center of the starting place should be a large city but there are several all over the world.

This is still Alpha and not Beta, so there will be a few bugs but for the most part, it's looking really great right now.
The big question is, how to play, settle in, or Gypsy stye and keep on the move like a Nomad. I have see some videos where they found some really unique places, like with a tall sheer canyon wall curved around a pool of water that is deep. That would be a great place to build a cave dwelling high up on the rack face. Your back is covered and most of the sides and you can see what is coming and zombies would just sink in the water. That sounds like my kind of hideout. ha ha. But first, one has to gather resources and stock up. I can always build a platform off the ground later to farm by clearing some trees and use high rise farming. But there is so much to see now because it's all new and original. Lots of water features, curved roads that cross rivers and just fun stuff.

Just watch out for the zombie dogs, especially when in packs! There will be other animals later on like mountain lions, wolves or coyotes. Plenty of hunting food, wild boar, rabbits, and deer. But they also draw zombies from the smell of flesh and blood so I usually stay away from hunting animals until I have established an underground base that is protected.

When they go Beta, they should have custom character creation by then, maybe some NPC characters, new weapons, vehicles, and more surprises. At least that is their goal. The best feature however is that you can adjust the game to your liking. Play for survival alone all the way up to World War Z style. And now there is the element of surprise because no one knows what is down the road or over that hill. I like it.

Here's a link to a decent video of the new stuff:
http://www.youtube.com/watch?v=n3WeAD-HQUE


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 Post subject: Re: 7 Days to die
PostPosted: Sun Aug 17, 2014 11:40 pm 
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Just an update on game playing. Talk about luck, the random game generation is based on the name you give the world. My nephew has tried six times to try and find a decent one and was not satisfied. I on the other hand hit it first try. It's just about perfect. There is a huge city surrounded by a river on the West, North and East side. North has a forest, east extends it's devastation land out a little then turns into forest, west I have not explored too much but also has some forest but south is a Snow Biome with high mountains. The river is DEEP. And on the North side just a short distance from the river is a very large deep lake. But the bonus feature is an above ground mine. An entire hill of ore that jutted out of the ground with ore all around the sides in the sheer steep cliffs. (steep for this game anyway.) It's good enough to tunnel in about half way up and at the bottom is a pond of water that gets deeper near the cliff. But I also found a dead end canyon feature as well which would be good to close off the entrance and you'd be protected on the sides and back once you closed off the top of the cliffs. Not to mention that is is filled with ore also.

This game has just gotten so much better now. It still has a couple problems, like when you start the game, if you left and were in a building, you will find yourself on the roof instead of in the building. I was standing outside of the Multiplex Theater under a canopy when I ended the game. Then when I started up again I found my self above the canopy and fell to the ground with a sprained ankle. That changed my plans of exploring that day. ha ha. You don't want to run with a sprained ankle or it could break. So I did some needed reinforcing instead.

So I gave the name of this world to my Nephew and he put it in and guess what, he now has the exact same world. I think he's going to love this one. There is so much material from the devastated land on the perimeter of the city and so many buildings to loot and explore that it alone would keep one busy but beyond that there is the hill of ore just down the road from the city, a large lake, and other Biomes to build in or explore. I'm on the edge of town so I can get out quick without being overrun with zombies. Not wise to take up residence here so it's just temporary. I think with all of the ore in that hill there will be tunnels, and rooms and lots of places to build up and protect that is away from town and yet close enough to raid there once in awhile. At least for now because with a world that has so much to offer so far, what is the rest like??? Adventure awaits!


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 Post subject: Re: 7 Days to die
PostPosted: Mon Aug 18, 2014 1:36 am 
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Thanks for the update! I was away for the long weekend and tried to update today morning, but i am still stuck at 8.8. i tried to reinstall it but it did not help. Not sure what is going on with the steam updater...:-(

EDIT: I finally found the trick: i opeted out any Alpha/Betas and then Steam updated to Alpha 9.0!! Sadly i have to run to work now but will play in the evening :-)

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 Post subject: Re: 7 Days to die
PostPosted: Tue Aug 19, 2014 4:31 am 
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I found two bugs so far that are major but you can avoid some of it. One is when you quit the game, be aware that when you continue it you will be above any place you were in. That can be a big problem such that if you were in an apartment building, when you continued, you'd find yourself on the roof facing some zombies! That happened to me only there were also wasps.

The other bug is bad too because I was digging an area trying to get the water to follow it in and it wasn't connecting so well so I jumped in and tried to wade around it only I kept going under the water, I was trying to make it deeper there as well. But it wasn't working too well so I went back to land. Then I started gasping for air and it said I couldn't breath and I died, on land!!! So for some reason it thought I was still under the water. That was weird! It was doing fine in other cases and worked as it should.

Glad to hear you got it loaded now and remember that the name you give the world is also the seed that creates it. Every game starts with a large city at the center so watch the coordinates to see where you are and which way the numbers on the map lead you. I think the center of the city is 0 north and 0 east. Once you get your bed dropped in place the compass will always point to it. That's handy. If you get lost on the map, you can hit the down arrow at the top of the screen on the map and it will center it over where you are located, that's in case you scroll out and lose where you where. The map is very big so there are many pages of nothing to see.

That's another point to remember, if you travel far from where you are, it is creating new land and that new land will be taking up storage memory now. You will need a vehicle of sorts to travel long distance once the world starts fanning out. That won't be available until the game is ready I guess. It may even be a future update? You can get lost unless you pay attention to the map coordinates. And if you can't find a decent world, let me know and I'll give you the name of the one I am playing now as it is awesome. Maybe you'll get lucky and find a great one also. Good Luck.


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 Post subject: Re: 7 Days to die
PostPosted: Wed Aug 20, 2014 4:31 am 
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Yes the maps are huge! Yesterday i tried another map and started in a desert zone. After walking about 10 minutes i entered a forrest zone, but no buildings anywhere! I was foolish enough to drink from a river and now i am quite sick :-) I dont have much food and water left and if i dont find a building soon (or a coocking pot) i might starve and dehydrate..cool game :-)

I must say i like that the minimap is gone! It adds a lot to the atmosphere of the game as you dont see the enemies so easily. In the desert i got at first totally scared of the bee/fly sound...i turned around like crazy to see if there is some kind of flying enemy around (i played too much fallout vegas, lol), stumbled over a cactus and got hit by it...which added to my terror..:-)

The sounds are sometimes strange, it would be great ot have kind of positional sounds: so zombie sound only when zombies are actual nearby. sometimes it sounds like they are already at you neck, but in fact quite far away.

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 Post subject: Re: 7 Days to die
PostPosted: Wed Aug 20, 2014 11:05 pm 
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Yes it's easy to get lost at first. Once you understand the coordinate system then it's not so bad. Just remember this, all random games start with a megalopolis (?) (big city) in the center of things. If you look at the coordinates at the top of the map screen you will see where you are in regard to 0,0. That's 0East or 0West, same thing, and 0N and 0S, same thing. The numbers increase from there in any direction. So, if you head toward zero everything you will find the city but be prepared for a bunch of zombies! That's why I say it's best to start the game with the disabled until you get some food and find a place to stay.

A good thing to know is that your best options for finding food isn't necessarily in a big city right off. (too many zombies if you play with them turned on at the start.) Look for tree stumps and satchels or bags as they will usually contain some food stuff. They are all over the place. You won't ever find any food in trash bags unless it's moldy food which is good for creating antibiotics later.

Your best first item however is a stone ax, it's simple to make (a sharpened stone, a stick and a plant fiber. ) Get the stick first from a bush and use it to beat the grass and craft it into plant fiber. Pick up a stone and craft it into a sharpened stone. Use all three to create the stone ax and they will break rocks, cut trees, and kill zombies! That's why I say make it first!

If you get sick, you have to make Goldenrod tea from the yellow plant. Just use a jar of water and a Goldenrod to make it.

If you wish to play one that has a lot of stuff in it as far as features and laid out well, name the game as TheDeadWalketh as one word and head for 0,0 and as you get close to that you will see a huge city surrounded by a river. Use the roads as you could drown from the water bug until they release the hot patch. Good luck and if you have any questions maybe I can help.


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 Post subject: Re: 7 Days to die
PostPosted: Fri Aug 22, 2014 2:30 am 
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Thanks Utlo, i will try your seed. Yes, the stone ax is one of the first things i produce - together with a Crossbow and arrows as there are a lot of feathers around. The next then is, once i have a first base, a mold to get the iron for the better tools and weapons.

I thought i would need a cocking pot for the Goldenrod tea!

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 Post subject: Re: 7 Days to die
PostPosted: Fri Aug 22, 2014 11:28 pm 
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Holly smoke, what an upgrade I just downloaded for this game. Alpha 9.1 has so much more new stuff and they did fix some of the issues. I can now go underwater and back without drowning on land. One of the most interesting new items that caught me by surprise is the red smoke. I thought the forest was on fire because it looked like bellowing orange smoke in the early morning and I new the sun doesn't make a sunset in the morning like that. So I followed the smoke to see where it was coming from and it is a marker to let you know where the air drop crates are landing. I had a whole lot of orange smoke in all directions, ha ha. I don't usually chase after the crates because it is usually too dark or foggy or too far away. Now we can find them!

The also added around 35 new features (prefabs?) Like a Factory, business buildings, log cabins in out of the way places, etc. So, since you are already playing a game, don't worry because any place you have not gone yet will incorporate new random buildings if the seed allows for it. The kind of fixed the exploding grass but I still have seen some happen but not as bad so I can at least repair some of the damage it made last time. I will continue to play this particular game because it is really a good one. Many are almost the same but this one just has something cool about it and I'm sure there are others that are also. I have surrounded my high bluff area that is up against a large lake with concrete blocks and at the base of it I put several trunk spikes, which saves me from having to hunt for food, ha ha. Deer are noisy and fall into the spiked pits. (as well as zombies, ha ha.)

There is a pretty large city just south of the main one as well so when that one runs dry for a spell it isn't far to the next one. I do like the outer regions however where there are fewer zombies spawning since there is no buildings there (yet). I built a double walled small building on the bluff with a hole in the center that via ladder goes down under it and then goes further down on an angle toward the bottom but I ran into so much ore down there that I haven't gotten too far yet. Zombies don't bother you if you are underground deep enough so I usually spend the night down there digging or working craft. You can take a bucket of water down as long as it's not under a lake and make a small pool from it up to about 4 or five blocks so you don't have to go out to the lake or river for water to boil. I try to make each base self sufficient and usually have several so when I'm in another area I have a place to stay that is safe at night.

One thing I noticed is that the desert does have some really nice views and several high areas and canyons, way cool. The snow region also has some high mountains now and not jsut up and then back down kind either, thiese go on for awhile, like a high ridge. In the forest with the lakes, I have found some really high side walls with canyons that I intend to take advantage of. I understand that the Zombies don't do well in water so that is a plus for building a base as a cave in a high place like in a canyon wall, especially if it has deep water in that canyon, how sweet that is. It's not far from the cities so I'd much rather be there.

The desert has Yuca juice and fruit so you can survive there with no food or water problem and the snow region has Blueberries so that supplies food and the snow can be melted for water. They are real close to the wasteland which has tons of supplies from the ruins and wreckage. ( I beams, cinder blocks, concrete blocks, bricks, and some food in pouches, lockers, and coolers.) You can make a forge real easy with I think 9 small stones and one small pipe, get some clay from the banks of the river and start melting down anything metal even tin cans. Once you get the first couple bars of iron by making a mold from clay, you can make a cooking pot if you have not found one by then. It only takes five forged metal bars which a bar of iron makes four in the crafter. Don't rush the zombie thing too soon until you get down how easy it is to get started and set up then turn them on. Once you do that you know exactly what to do and how to do it so it doesn't matter if they are turned on at the start after that. I usually take seven days to prepare then it's all out war. It's just another way to play and I have done various methods. That's why they added the options menu I would think. You can play World War Z, The walking Dead, or any other method you like. It is a combination survival game as well as various other options.

The world is endless in the Random versions so I hope eventually they will have cars which I think they said they will do later. You'll probably have to scrounge around for parts though to get one running. Then we can use the roads and see where it takes us. ha ha. (anyone for Death Race using zombies?) Glad to hear you are up and running now and play in any way that suits you. Glad I could help a little. Let me know if you encounter some interesting things in the game. Something you will learn soon enough is to set up drop off points along the way as you can only carry so much. I usually put up a couple blocks in the road that I use to travel on and place a storage chest or cooler atop it. That way I can unload extra stuff to make room and pick it up on another trip. Besides that, you always have some emergency food or drink or medical in the box in an emergency. I even keep extra ammo in there also so when I'm traveling I don't have to run all the way back home to get more ammo. Strategy is what keeps us alive past seven days, ha ha.

Do you watch any of the videos on You Tube of the game? I saw one guy that was infected and without any major weapons get some wood and make the wood forms then put one next to a house he came across and stand on it then jump and add another one until he reached the roof and then picked up the upper wood forms so zombies couldn't use it and stayed there until morning, he survived with no problem but it was scary as they were trashing the house trying to bring it down.. One Zombie even went to the attic and tried to break through the roof but he was able to use his crossbow to keep them at bay. As soon as it was 7am he took off back down the wood forms picking each up under him and went down like an elevator and took off. That was funny actually. But it is fast thinking that saved him from a group of wild zombies that wanted to make a meal of him. And that's the key, you have to keep your cool and think of ways to survive. You learn a lot from watching those videos and see what NOT to do, ha ha. Peace and good luck be with you.


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 Post subject: Re: 7 Days to die
PostPosted: Mon Aug 25, 2014 3:33 am 
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Thanks for your tips and info :-)

After the 9.1 update is started a new game and hoped i wont be starting in the wasteland zone again. But i did - it seems the random starting point is favouring the wasteland zone. But i sticked to the new map as i was also close to the central city which i started to explore and loot. But i still need to learn how deep the character can fall...during exploration of the ruins i slightly hurt my leg....fall again hurting it much more, and finally managed to break the leg in a third fall..:-)

Otherwise i try to get improve my crafting knowledge. I found material enough for the grill, and started to gather iron to get a cooking pot - because otherwise i can bowl water. I found tons of iron pipes but no cooking pot :-)

But i am interested in the snow/mountain areas, i will try to migrate there if possible :-)

One point which is not clear to me: i deactivated the spawning of the Zombies so there are no at the beginning. But how can i start their spawning once i want to thave them in the game. Is it possible only thorugh the console?

No i dont watch videos of the game so far. I always try to fortify on a roof top but considering your posts and my own experiences: that is not a good idea. Underground is for sure a good idea, but it would nice if you could make kind of an artificial island in a big lake...

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 Post subject: Re: 7 Days to die
PostPosted: Tue Aug 26, 2014 2:25 am 
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An update: i just saw that you can turn on the spawning before loading the game..i think you mentioned that before but it did not fully got it..thanks!

BTW. a gave a map the name "Snow" and i started in snowy mountains :-)

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 Post subject: Re: 7 Days to die
PostPosted: Fri Aug 29, 2014 6:35 pm 
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Glad you got your snow. By the way, you can build your own island but it will take a lot of dirt to do that and be aware that zombies and go underwater and beat the dirt. I had a base facing the water and concreted the rest of it on a knoll above ground. First time I got attacked one zombie went under the water and worked it's way pretty far underground to where I had a tunnel going down to a work area where they would not bother me. The noise is LOUD and it sounds like they are right next to me when they do that. Finally I had to go under the water and patch it all up and then put up reinforced concrete walls all around the lake side of the base and it was probably 8 or more blocks high initially so I used up a lot of concrete and iron! It was pretty wide as well but at least they can't just get under the base now.

Finding a pot however is only hard to find when you need one. there is usually one near every camp fire though and many kitchens do have at least one. In the city however not so much. You might have to venture out a bit but just remember, the best way to find buildings is to use roads that go N/S or E/W, not diagonal roads. Now they have added some camp sites that usually have pots in tents or neat the campfire.

The Snow country is tough to play as the zombies are much tougher there. But the ones you have to really watch out for are the zombie cops. They can spit out acid and melt down metal doors and stone blocks. Not to mention what it can do to you.

I had a problem finding out at what elevation I was. I needed to know that when connecting tunnels underground as you can see on the map how close you are in E/W or N/S directions but not vertical. They finally added a way to tell that now. It is also great to know that when judging how far underground you are from the surface when building a safe work area or when going to the bottom to get Tungsten. Here's how you do it:

Press whatever key opens the consol, usually the Tild key or you can program it to the one you want. Mine is set for Tab. It will open and show where you started as well as the elevation as it is the center number or the three numbers listed after your name or ID. I guess it gets that from the computer. So that is where you started and then will show what has spawned since then. Well, once you leave the area you are in or change position, that number means nothing now so you want to know where you are now. Just type in the window, le (small letters as in lucky and easy) it will then list all entities which are not only zombies, rabbits, deer, pigs, but crates as well, and then the player, known as an entity, with your name. Then you will know exactly what elevation you are as the map can show you the xy coordinates but not the Z. But it will be listed in the consol after typing le. (stands for shortcut for "list entities" )

So when I was in the City to the south of the one I started near, I checked it when I started back in the game to see what was around me and it started spawning Acid Cops! What the heck? Why so many of them? Needless to say, I got out of Dodge. I didn't have any weapons with me at the time as I was just looting and needed the room and figured I could easily outrun the zombies anyway as I always carry extra coffee buffs. I can outrun dogs as well as they do tire I guess and give up or lose interest. Doesn't work if you get tired and can't run though which is why the coffee! I have since found enough parts to make a 44mag though. Now all I need to do is find some bullets for it! I think I know how to make my own though so I will try doing that.

Good luck in the snow country though.


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 Post subject: Re: 7 Days to die
PostPosted: Fri Sep 05, 2014 2:16 am 
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The random gen of biomes is working pretty well and the high hills, sheer cliffs, butts, all looking good and add a lot of diversity to the landscape. The latest update makes feral zombies every 7 days and will increase each week until the 7th week. Not sure what happens then. I guess they are intent to make it so after seven days you will die or at least be something to brag about if you live past that. ha ha.

More buildings added and fixed lots of spawning problems especially with some buildings not showing up where they should. So there should be more buildings out there in the wilderness now. Another major change is when you clear an area, it won't respawn for five days but can still have roaming hordes and if you make too much noise it will draw them from afar. I really don't like the spawning in places they shouldn't be able to though. Seems like they appear from another dimension or something. I still would prefer they make an option to spawn a set number of zombies and then work to clear them out as a goal before respawning again over time.

They shouldn't spawn in a building that was built by the player either but not much chance they will stop that. At least they are making some new weapons to add in the game and I don't care how many Sham sandwiches they have laying around I'm not going to eat one especially since they are green and have a bite taken out of them! And finally they added the ability to grow coffee beans, Yeah! And converting paper into books although I wish they had a way to make paper. It takes tons of paper to make dynamite and lots of gun powder. Hard to do mining without it and that makes lots of noise so expect to have company. At least there is sufficient iron ore now so that has been fixed. It's starting to actually look like a great game now. The landscape is looking real good with more variations.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Nov 11, 2014 12:42 am 
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New patch coming for 7DTD, should be by end of week but they are debugging it first. Here is link to one of the dev's sites where he posted pictures of some of the new features and comments.

http://joelhuenink.tumblr.com/

Looks like we will finally be getting some fire burning zombies, hee hee. They plan to be able to burn down anything that will burn eventually. Plus flaming arrows, great news. More new buildings and now signs will be in vogue. Now when we go shopping we can see what kind of store it is and if it's worth fighting zombies to get into it.

Of course you can turn them off if you want to look around first and maybe build something then turn them on. I like options in a game to customize it and this one so far has several. You can have a plane drop supplies or not, and how often as well. Wild zombie dogs are the worse though, with the exception of perhaps the acid cops, ha ha. If you shoot one and it doesn't die, it will blow up in very short time so you better be out of the way or you will go with it.

They also indicated there will be an alpha 11 and 12 as well which will have some of the more interesting items included once they are tested out and working correctly. I don't mind the wait now because there is at least lots to do and the layout is random so you never know what is where. New weapons will eventually be included as well but as it is now you have to scrounge around to find parts. Once you have the parts, you can make a mold and create all the parts you need of that type. Presently they have a sawed off shotgun, shotgun, hunters rifle, pistol and a 44mag. Hard to find the 44 mag parts though. There is supposed to be an SMG automatic and sniper rifle but you can find the prints how to make it only no parts yet. I think they are remaking the looks of it. You can make TNT as well which you need for mining or blowing things up but you can blow things up using gasoline barrels as well if you can find any at gas stations. They are adding to the protective clothing as well but they presently have added metal leg guards, iron boots, iron helmet, metal jacket and metal protected pants. Hopefully a sword is in the works, I want a Katana!!

Well, that's it for now.


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 Post subject: Re: 7 Days to die
PostPosted: Sun Nov 23, 2014 5:48 am 
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Alrighty, Alpha 10 has arrived this afternoon. It was a few weeks later than expected but they were supposed to debug it pretty thoroughly only I have found a couple major type of bugs. The changes have made the game much harder to survive at the beginning now but they did add some long awaited items.

The personalization part is not complete yet as they will be adding hair color and style later. There are multiple controls to change most all aspects of the body and face with exception of no face hair like beards or such. You can rotate the character and zoom in and out to make some fine adjustments but it's still hard to come up with something unique as yet but that aside, there are lots of new clothes to wear.

The clothes you will have to find as you start out pretty much without anything except underwear. (thank goodness) Most of the items you will have to find until you learn how to make them by finding books with instructions. As of yet, they still do not have the free camera feature so you can zoom out to see yourself. You only have the character screen within the game to see just what you are wearing but that is at least a start in the right direction.

Game play has changed a bit also. No more climbing over two blocks high so that means no fence jumping and that alone makes it harder. All doors are pretty much locked or boarded up as well so you have to break in or find an open door which is rare now. Some of the options have changed as well finally so I can have a two hour day. I prefer long days so you get a chance to get something done but oh those long nights, yikes. You can make them shorter however to speed things up and I usually do that especially since zombies get faster and stronger during that period of time.

They now have a wellness system that can really make things hard. If you get killed you start off with less wellness and have to gradually build it up again so it becomes a real handy cap if you continue to get killed. Don't start out playing with the settings too high until you learn all of the features of the game is the best advice. And stay away from large cities, stick to small towns or single dwellings.

Another feature they added is when too much activity happens in an area it gets a heat signature which attracts lots of attention. This took me by total surprise because I started the first day off with spawning turned off so there isn't supposed to be any Zombies to worry about. Well, it was getting toward evening and I figured I'd make a place out along the highway for future purpose as a safe retreat by making an entrance into the side of a rock wall high up over water. Pretty tricky to do but it's a safe way to survive when you want to hide out. So it was dark and I wanted to wait until day to be able to see what was around me along the highway. So I took advantage of the dark and made a camp fire inside the stone retreat and made a forge to smelt some iron as well.

I was having a good old time and hit a vein of ore and started making some metal when I heard a loud scream, in the game, and I felt a chill because there was not supposed to be any Zombies yet and I had no weapons to speak of yet. Apparently I created enough heat from the fire and forge and noise from digging that it triggered the scout zombie that searches for prey then calls the hordes in the area. Hmmm, these are pretty smart zombies it seems as I thought they were supposed to be dumb. You can imagine my surprise finding a zombie in the game where there wasn't supposed to be any. I quickly ran to the entrance and sealed it up!!! When daybreak came I got out of there.

One major bug I ran into is when you go to create a torch, it doesn't work and it's a good thing I had a miners helmet that I found so I could at least see because in this game when night comes, it's really dark out! In a cave you can't see anything at all. You need light! The other bug I found is major also. Usually you make some concrete blocks and then from them you can make a ramp, stairs, and half blocks. But they changed the system so that you have to make a rebar form, then surround it with wood and then pour concrete into it until it hardens. But once it's in place, it's there and doesn't move as you can't pick it up. So how does one make any of the other items which requires the concrete blocks in the first place? You can't because you don't have any stacks of concrete blocks now. So someone forgot to fix that problem I guess. Hopefully that will get fixed real soon as I use lots of concrete in construction rather than wood which zombies just tear up in no time.

All in all though, lots of new content, new items to cook, new farming techniques, new mining features, clothing, and lots of new points of interest and many new buildings. And, smarter zombies to deal with! Plus new upgrading features to things like doors and windows. There is supposed to be stores with signs on them now but I've yet to see one but I haven't spent much time in town either. At any rate, the new stuff is enough to make it exciting again. There is still a lot to come as well as there is supposed to be an Alpha 11 and possibly 12 before Beta. The Multi-Player has a lot of new stuff also which I have not played as I do the single method. That's it for now.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Nov 25, 2014 4:23 am 
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Okay, found out that they changed the recipe for making torches and now you need tallow which is made by cooking down fat. And, the torch is now a good weapon as you can set zombies on fire with it.

Many people are now complaining that the game has gotten a bit too hard as there is just too many zombies running around. However, depends mostly on the game settings with the exception of those hot areas which bring hordes of zombies even at low settings. I went to a town and didn't even make any fires and I thought I was fairly quiet but I still heard a shriek and went down to see what was going on and there was a zombie which started screaming when it saw me and then suddenly there were zombies all over the place including another screaming zombie that brought more of them. All told, there was at least 25 of them that just came out of nowhere! I wasn't about to take them all on as now they are a bit faster even in the day time and with the new system you can bleed out, get infected, and with the crawlers, get your legs broken.

There were some dogs also which is just too overwhelming to stay and try to battle them with a bow and some bolts or even a bat. You get surrounded as they circle around you if they can and soon you are just dead meat.

The wellness system is working out to my advantage however because I stay full and not thirsty and only eat and drink good stuff. You start with 100 wellness but you can work it up to 200 over time if you stay healthy and keep your self satiated. Mine is at 120 now and it makes a big difference as my stamina stays high longer which means I can mine longer between resting and run longer. It seems to recover faster as well. I wonder what it's like at 200?

The crafting still needs some fixes however and I tried to grow coffee beans. I tilled the soil like it was supposed to be and planted the seeds but the plants were gone next time I looked and they were right next to water so that wasn't the problem. Plus I grew some Goldrod plants right next to the coffee plants and they did great. So there must be a bug there. The other thing I can't figure out is how you are supposed to make cobble stone blocks now. You can make the cobble stones but not the blocks so that is broken I guess. Still the game is playable for the most part but there are now some issues with jerky motion in some places and apparently no reason seen to account for it.

Where I use to just go about my business without worry, now I find myself sneaking quietly around houses so as not to make a lot of noise even though there isn't supposed to be any zombies in the game, that is unless you create a hot zone that brings hordes of them!!!!!
And when they come, it's total destruction and you have to run for your life. They need to fix that!


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 Post subject: Re: 7 Days to die
PostPosted: Tue Nov 25, 2014 4:57 am 
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Hi Utlo, thanks for the great review! I am pretty stuck in work until 10th December but will give the New Alpha a try. I do like the new Heat System but maybe they need to tweak it a bit.

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 Post subject: Re: 7 Days to die
PostPosted: Fri Nov 28, 2014 4:45 am 
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Yes, I agree JB, they tend to go from one extreme to the other because now food is really hard to come by also. If you kill animals for food now it leaves a carcass which will also add to the heat. Making too much noise adds to it also and I find myself sneaking around more often now and avoiding break ins where it will be hard and make lots of noise. I suppose in one way it keeps you on your toes.

I had found a gun store in town that had four parts to a sniper rifle but missing one other part. I stowed it in a box and today was searching another town and found another gun store, the Shotgun Messiah store. The last box I opened was that missing part and now I finally have one of the best weapons in the game as far as I'm concerned because it isn't a single shot, it holds five shots before reload. I did find some parts for the SMG automatic but I don't care that much for that one as it uses up bullets way too fast and not as effective as the sniper rifle.

I also found some interesting clothes too as they also wear out and you have to add cloth, metal, or leather to them as they do to keep their armor rating up. They did add some colored clothes though for your choice. I also found a Kevlar Helmet too, great armor rating but I prefer the miners helmet for the light. During the day however, I can wear the Kevlar one. I've yet to set zombies on fire but I've seen videos where it actually works real well. Later they will add where you can burn down buildings and hopefully hay bales. That way I can have a line of hay to set on fire when they approach.

All in all, it's a lot harder than before, even in easy modes. That's because of the hordes that are called up. They sneak up on you because they reduced their foot step sounds so low you can't hear them coming. You have to constantly turn around and look everywhere. Well, the game is called seven days but now many are having problems lasting one day before dieing a few times. Your health keeps dropping too if you die and have to gradually build it back up. Mine is over 130 now and it shows because I can run long distance without having to use coffee.

The Hard Metal Doors look really cool though when you upgrade them, looks more like a makeshift door now. Even the wooden doors look cool when they break now. You can see in as the break or you can see what is breaking the door. The little towns along the roads are pretty good size now and have a bit of variety. I finally found a barn that had cobwebs, I like those things. They are excellent to get the zombies stuck a bit giving you a chance to do some damage or quickly build something to climb up on. And they don't have stacks of concrete now but you can use Metal Truss if you have a stack of them, which is actually better, or even tree logs. (which is what I usually use now.) You can't climb two blocks high but I found out that if you use cinder blocks to climb on it works as well and I usually have some of those handy.

You'll find also that it's easier to break into windows than to try and break down a door and it will make less noise too. Even doors in the house are boarded or locked. Apparently many people like it being harder even though they complain, ha ha. It's odd that whenever they come out with a new build, the item you used the most no longer is working the same or no longer available. I don't know why they do that as now you have to carry around a stack of rebar, a stack of wood to form it, and a stack of buckets of cement to pour into the form. That's just not easy when before you just had a stack of concrete blocks to use. But at least it is reinforced concrete when it hardens and takes a long time to break apart. But now you can't make cobblestone blocks as they broke that for now. It's always something. That's Alpha for ya. But it's fun never the less. And it's looking great now with much more diversity. Will be nice when we can build a vehicle to drive the long distance between towns. Oh yeah, you can also make bio fuel a couple ways now. And in an emergency, you can make clay out of corn meal and water for molds. Corn grows wild now and it's in a couple Biomes I think, but the Grass Biome for sure and you can find it in some coolers. They also changed torches as well as now you have to make a torch holder before you can put it someplace. And they are single now, no stacking since they deteriorate if used to burn zombies but won't if in a holder and used for light.

It also takes 4 Yucca plants now to make a drink but at least it replaces water when there is none handy and also gives a little food increase in an emergency. I'm sure it will change again in the next Alpha build. Thanksgiving holiday is over and black Firday is here, watch out for all of those mad zombies out there shopping, ha ha.


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 Post subject: Re: 7 Days to die
PostPosted: Sat Dec 20, 2014 5:45 am 
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What a bummer! They came out with an update to 10.4 which was supposed to be a xmas special release for us but everyone was complaining that they couldn't load their previous game from 10.3. So the devs said you'd have to start a new game as there were changes that had an effect on the previous version.

Well, I just spent several hours and I mean several, building a new base which took lots of time and materials to do. I was still working on it as it was very large and since they added new recipes to make materials it was taking longer. So with Steam, you don't get the option to by pass the next update, it just automatically does it which sucks because I'd rather wait until I hear that it works and doesn't have lots of problems so I can continue working on what I already am working on.

So with the necessity to start a new game, I got frustrated and deleted the one I was working on and started a new one. But, then today, they came out with another update that is supposed to make the previous build playable now!!! Thanks a lot devs! All of those hours wasted and now gone forever so I won't know if my new base was going to work. It was built like an arena where the zombies could enter from four directions and get trapped in the center only now I haven't had the opportunity to test it.

So they now guarantee that this build will stay workable until Alpha 11 at least. That should be good until next year sometime. (?) or not.
I feel that since we paid for the game even though it is in the Alpha stages, the game should still be playable for a particular build number that is stable. Then they should warn us when a new release is due out, not just dump it on us without warning due to the automatic download from steam. Many players are getting frustrated from all of the new starts you have to do from builds that are released so I hope they get their act together and stick with a stable build for each Alpha number and not screw it up in between like they just did.

All of that being said however doesn't take away from the improvements in the game. I do like the better random building of the world and you find many new towns along the way that are unique and different. I found a gun store in one town and now they have hardware stores too which really help when you find materials that you need to build which takes lots of time trying to get enough together to put it together. Like where it takes lots of time to make rebar, you can sometimes find a stack of it at the hardware store as loot. In the previous game, I had found five stacks of it which really helped!

I also like the new candles that you can make as they give much better lighting and not that flickering of torches you usually have. The new concrete method took a little getting used to but it is supposed to be stronger as a building material so it is worth the extra work to make it. Eventually there will be a need for transportation as each city and towns has their own layout and store types so as it is now, you have to travel long distances to try and find certain parts you need to make something. It's an endless world so travel takes a very long time and it's dangerous at that. (unless you are just playing the build mode.) They fixed that problem where zombies would show up even when they are supposed to be off. But they world is looking more real with every build they do.

I like the way they figured out how to randomize a building so they are different sizes and heights. There have been a few instances where only a wall was present instead of the whole building but I think that is because I didn't start a new game and the previous one was using the new code but when a town exist on a borderline between two biomes, there can be some strange construction taking place, and sometimes very interestingly. One looked like an upheavel right in the middle of a house, not only was it funny but it was way too dangerous because I fell through the floor and broke my leg again when it was already broken from a previous fall. I was fortunate to die shortly afterwards from another accident or I'd be spending days in the game with a slow repair on my broken leg even with splints. Not being able to run in the game is a disaster if you are in need of food and supplies and have to go find some only to be chased down by zombies or wild dogs. You have to play really stealthy and be inventive. But that makes for a real challenge.

Hopefully they won't mess up the one I am working on now but I'm not going to go overboard spending too much time on building something until they start making stable versions that I can count on being still good even with an update. There is still a lot of content that is going to be put into this game so at least that makes it fun just seeing what is new. They do intend to incorporate electricity from what they said eventually along with vehicles and NP characters. It may be 2016 before they get this one finished or late 2015.


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 Post subject: Re: 7 Days to die
PostPosted: Sat Dec 20, 2014 10:40 am 
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Kind of the definition of an Alpha though to have constant changes without notice, and an Alpha build is seldom completely stable, or it would be a Beta build, in which typically testers are given advance notice of changes. That is typically why an Alpha is always tested in house, as it very rarely can be played long term, although there are a few games out there in Alpha now that were opened to the gaming public, which seems to lead to expectations that there will be advance warning and long term stability.

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 Post subject: Re: 7 Days to die
PostPosted: Thu Dec 25, 2014 3:23 am 
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Yeah, it's okay to get frustrated at times, reminds us we are still alive and dealing with the physical realm, ha ha. Always better than keeping things in to fester. Rage can be a good thing as long as it's not violent.

So, I started a new game with a new random world and this one is so far fantastic. I found an island out in a very deep lake but what makes it great is it's vertical and not a mound like some are. That means zombies can't swim up to it as they have to walk on the bottom of the lake. I also dug a well straight down and lined it with reinforced concrete so if they do try to dig in they won't get far. I hope they plan to put boats in the game because that would really make it fun since there are so many lakes in this type of Biome. One could even dig a channel to another lake because sometimes they are only ten or so blocks apart. And of course, there are rivers that sometimes act as a border between Biomes. So boats should be in the game or at least a raft!

I found a couple of small islands that had cabins on them as well, so this random generator is really working overtime. I did find a Santa cap in one of the stores lockers. I guess that was supposed to be a surprise, ha ha. What would have been better however is a zombie Santa instead that chased you down. ha ha.


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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 30, 2015 2:01 am 
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Just an update. Alpha 11 won't be out until later in the month of February but they are working hard on adding a lot of new content and changing some of the existing. I'm still hoping for a boat of some kind since there are so many lakes and many that actually connect. The weather system reminds me of Morrowind which they are going to incorporate to some degree. They've incorporated some new features that allow for more possible designs of objects which are actually now going to be blocks rather than objects which will load much faster than what objects do. That will improve fps. I like the way roads are now showing a more realistic look in the landscape too. Since they will be eventually adding at least a motor bike you can build, roads will have some use. They will also be capable of winding around hills instead of just straight lines. That should certainly add to realism.

Here's a link to one of the Devs blogs where he shows many of the features being put in:
http://joelhuenink.tumblr.com/


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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 30, 2015 3:56 am 
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Thanks for the update! I like the weather system a lot. Since i did not play 7 days as i started TESO again, i will try it again with Alpha 11. There were also some other promising games like Salt, which i tried in the meantime - but i think i will make a separate post about them...

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 Post subject: Re: 7 Days to die
PostPosted: Sat Jan 31, 2015 12:09 am 
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That would be good JB, Always like to get feedback on new games. I'm kind of curious about Dying Light also. If anyone has any experience with that game I'd like to hear about it. (yeah, I know, another Zombie game!)


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 Post subject: Re: 7 Days to die
PostPosted: Wed Mar 04, 2015 5:15 am 
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Just some update stuff. Been experimenting while waiting for Alpha 11 to arrive. Kind of figuring out how the crafting works in code so that one can add new items to craft and there is a list circulating around where you can make some of the blocks that are missing which is great. I've been testing some of the physics as well. But most of all, strategy. As soon as it's possible, grabbing some clay and dirt once can make bricks and use them as a way to quickly build a three block high tower to shoot from rather than being overwhelmed on the ground especially when there are wild dog packs around. Another thing is rather than to try and break down doors to get into a building, one can use some wood forms that are used to make wood buildings by upgrading them but meantime they work great for using in the form of a ladder since you can pick them up behind you. That allows one to break into windows instead of doors and they are much easier.

Those wood forms are also good to use to block openings as well. Of course the zombies can break them down but it will slow them enough for you to figure out a way to get away or to reach a safer place to fight from. Zombies target doors so by placing other things in the doorway it fools them most of the time. They are making it much harder so learning new ways to survive is important. Most all of the graphics are being upgraded into the new Unity 5 engine, like fog, sky, landscape, lighting, etc.

New buildings, weapons, and crafting items will make some changes and some of the stuff we can make now will have to be found in books. There are many zombie games out there but what makes this one unique is the world is totally destructible and constructable. If a fence is in the way, then break it down or climb over it and not like most of the other games I've watched lately. To climb over it though you'll have to find something to put down and climb up on. You can board windows as well as doors. I like growing trees to make walls around the place I'm at as it only requires seeds and a few days to grow. You can also cut them down and use the logs to make walls out of them. It's quicker than crafting lumber to make wood walls.

The first couple days are hardest since you have very little when starting out and you need to find food and drink fast. There are plenty of ways to die besides zombies but they are the biggest concern. Once one finds you and starts screaming others will join in from all over the place if they are near by. Stealth is essential. Once you get food and drink, some weapon like a spiked club or bow, then find a place to start storing stuff since you can only carry so much. I try to set up places along the way for storage where I can drop stuff off or perhaps find some food or drink that I left there. So even though the game isn't done, there is a lot of hours one can burn up learning way to survive. I have probably over a thousand hours into it since last year. Yep, that's a lot but once the next version comes out, it'll be like a new game. I can't complain because I got more than enough fun out of it to justify the cost.

The only other game I ever spent so much time in it was Settlers. That is one great game to spend hours in. I didn't like the new versions of that game so I never bothered with later versions of it since it became more like a management game rather than a fun game. Anyway, just thought I'd give my opinion of the game 7 days to die since I'm having so much fun with it in the single player mode. There are plenty of others playing in multi player mode and it's a different type of game that way. One person plays it in "zombies always run" or what I call Z mode. It's really hard to stay alive in that one.


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 Post subject: Re: 7 Days to die
PostPosted: Sat Apr 11, 2015 4:00 pm 
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For those interested, Alpha 11 is out and what a game changer it is. I played a lot on Alpha 10 but 11 really makes a big difference in adventure. The best thing I think is the new cave system and it takes a bit to get where you can explore them because of the new weapon, armor and tool system incorporated now. No more quick easy tools and weapons to get started with, it's bare bones. You have to level up to be able to make better tools, weapons and armor.

The Unity 5 engine still has a few bugs but they are nothing to ruin the game, just depends a lot on what graphic card you have I would guess. At least you can turn down some of the shaders and distance for rendering to improve frame rate but I keep mine on maximum distance and maximum detail and still get between 40 and 60 FPS but much of the cause for FPS drops is lighing effects. It's very realistic looking especially the sun but around dusk the FPS drops some due to shadows and artificial lighting. Light rays have to bounce around and transmit color from those items then reflect off of. But, the graphics are improving greatly. The Bill Boarding is still a bit of a problem when changing textures though as you can see them in the distance but you eventually don't notice them so much and perhaps they will be improving them over time and Unity 5 has just been released and I'm sure they are patching it as well.

Several things have been changed that effect the game play however, some I'd say about time! I was having to eat like I weighed 500 pounds in Alpha 10 but now food last a whole lot longer and I'm losing weight over it, ha ha. Plus with the new Shamway stores, food can be had if you are lucky enough to get into one of them. There are several new buildings and towns are much larger than before and more often but the larger cities are less at least in the game I'm playing. Each random seed generated game is different so if you are playing and a friend is playing, if you both have the same seed then you can share things you have found. That's a great feature for families playing at a distance and don't want to use a server.

That's something that I look for in a game, that it will run on my computer without having to be on a server to play. I think that another game I'm keeping a watch on, Medieval Engineers, I think also is set up that way so it will be on your computer. All of the server only games that rely on an internet connection to play are out of luck when problems with servers happen and with the coming possibility of X flares, anything is possible. Not to forget hackers getting into those servers and taking them down.

Some other changes are you can now make changes to your control settings, graphics card, and audio settings within the game rather than before the game starts. Your character has a window that you can see what your outfit looks like and that is improving with more to come. Some items are more stackable than before, such as torches are back to being able to stack and many items have a larger stack number such as arrows, bolts, sticks, bullets, etc. Much better for sure especially now that there is a bow in the game at start rather than the crossbow as that requires more resources that take time to get. The also now have a fall off distance relative to their quality.

The quality of weapons are interesting because they can be improved by finding better parts to incorporate into them. You could have a pretty good weapon but it may be less accurate due to a flawed barrel so by finding another weapon, you can take them apart and see what it's parts are made of and if it's a better part you can take that and put it in your weapon (of the same type). This makes for so many possibilities.

Another new weapon is the Blunderbuss. It is very easy to make at the start but in the beginning, it's quality is mostly crap but you can at least use it as protection and the ammunition is very basic. All you need is gun powder, which is not hard to make early in the game especially now that you can find it as loot, and add either some scrap metal, nails, or stones as ammunition. But the quality is low so the accuracy is low, the durability is low and so forth until you level up to make a better one.

Leveling up is based on crafting and zombie killing mostly. So you can't help but level up in the beginning but soon it becomes harder to do as it takes a lot more to get exp. points. So it prevents the game from becoming too easy in a short time plus now there are many other features you have to deal with, such as if you stamina is low, you can't knock back the zombies when you hit them and they can continue to pounce on you so you have to be much more reserved in your attacks, no more using a tank approach (which I never do anyway.)

There are just so many new things in the game, wow! New biome atmospheres, new types of zombies, the need to find books or blueprints before you can make things, etc. It's a much more engrossing game now and requires much more strategy. The next Alpha which should be in a couple months or so will have a motor bike in it and many new features also. Did I mention that you can be put on fire now? Don't be stepping over those campfires! Plus there is a new Burnt Forest Zombie that can put you on fire! You better be near a lake or river to jump into. Check out some of the videos people are making to see some of the features and when you see some of the caves and see how dangerous they are, you'll feel like a Spelunker. It's also great for zombie hunting in too! Yes, zombies can be underground now.


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 Post subject: Re: 7 Days to die
PostPosted: Thu Apr 23, 2015 5:13 am 
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Utlo, thanks for the update! I wondered if they already changed to Unity 5 engine, but had not much time lately to catch up with 7 Days (and some other promising like Medieval Enigneers, Salt and Stranded Deep).

Hope i can try the new Alpha out soon and write my impressions!

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 Post subject: Re: 7 Days to die
PostPosted: Sat Apr 25, 2015 3:30 am 
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Hi JB, yes it is pretty awesome now but still has a few bugs unfortunately but not so bad that you can't play the game. One bug is the broken leg syndrome but a hot patch fixed some of it. They tried to put too much in at one time and since the new engine is being in place it can create new problems with the older code for some items. Once again some recipes are broken but you can get by without them for now. There are other things that make up for it though.

I discovered some biomes that are what I call blended now and create some really interesting points of interest. Even deserts can have large lakes as can grass lands. The caves are fascinating but can be very dangerous at times. They are all different and you never know what you will find down there. The switch for the flashlight or miners helmet sometimes gets broken for some reason so you have to quit the game and start it again for it to fix itself, it's really dark down there so take plenty of torches. The new bow isn't so bad once you get the hang of it and realize it doesn't have the range of the crossbow plus it has a fall off distance you have to allow for although it is not like in Skyrim or Oblivion. There you had to estimate the fall off and adjust the height where here it is more just distance.

The other problem is you can't make a bow or tools too well at low levels of experience. Everyone says the same thing, how can it be missing the target? That's because they forget that the bow is not high enough quality to be that accurate. It's just like the guns as well and like in real life, they don't always hit the target until they get worn in and maintained then constantly keeping them calibrated. That's just the way games work when using random number generators, sometimes you hit and other times you don't even if it was set up in the exact same spot. And in some games it seems you never miss if you are pointing in the general direction. ha ha.

Also, the new horde system is tougher. On the day before the feral hordes you will see a horde of dogs coming your way, many of them. That's a tip off that the next day is the feral hordes. Another thing to be aware of is when going into a cave to search for ore, be sure to have a shovel for the gravel as moving the gravel will sometimes reveal the ore where you thought there was none. If you are lucky though, you may find a large pile of it on the surface next to a hole going underground. Coal seems to be the biggest problem to find but I haven't had any problem since I always check the gravel underground even though it can be a dangerous thing to do. You might be standing on a thin layer of gravel to a larger cavern below and when it goes, you better be backed off out of the way or you will go with it.

So there are so many new elements to the game play now that makes the game a new challenge and not so easy as before. I don't want to ruin any surprises though so I didn't reveal everything, ha ha. A lot of people that played it before and got bored and went off onto other games for awhile are now hooked playing it again. The bike is not in the game yet, until Alpha 12 but there are other things for now, like maybe you will see a burning pig running down the road. One thing you will like is if you find a great quality to flawless quality tool, you will find appreciate how fast you can chop down a tree or pickax ore. Who needs a chainsaw or auger?! In my opinion, it's a lot more interesting game now with more complexity of decision making.

One thing I should add is since I got this game, the Fun Pimps (developers) have been great at constantly adding to the game in a very reasonable period of time and as people have been purchasing the game they have added more staff with lots of experience. I have seen games that got kick started and after awhile nothing new comes out but in this case of 7D2D, they have been true to their word and even gone beyond what was expected so far. I am pleased with their progress and for the money it is a great game with lots of potential since there are so many options you can select. I think this one will be a classic in time.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Apr 28, 2015 3:28 am 
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Hi Utlo, thanks for the tips! I started a new game and played for 2 hours or so and its definetly different than a couple of months before. Here are some impressions:

1) The Landscape looks now much better - less blocky.
2) The Interface did get some good improvements, special the Character and Crafting one.
3) The tools at the beginning (Stone Axe, Stone Shovel) do not last that long anmyore. I think this is also an improvement as these should be crude tools to start with.

The caves is have not seen yet. I started in a desert and found some clay in cliffs. Iron you find in the stones so after a while you can get started on the improved tools. Do they have special (visible) entrances or you just dig into them by accident?

I deactivated the Zombies for now to get into the new version. I still must learn about food creation (plowing fields for the seeds i guess), because i can see that i will run out of food soon after looting out the first small village i found. The water is no problem as along the road i found a river and i made/found already the basic cooking items.

Overall its an excellent improvement and i agree that Fun Pimps really does a good job and deliver what they promised!

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 Post subject: Re: 7 Days to die
PostPosted: Sat May 02, 2015 8:18 pm 
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Hi JB, been busy or would have responded sooner. The cave system is awesome! You will be luck to not fall into a hole where one is though as they are easy to find. Just look on the map for a black spot as they are usually openings into the ground. Perhaps you have already encounter one and know they are dangerous, even without zeds! ha ha.

Food is usually easy and they did ratchet back some of the eating so much and drinking so much. It's not perfect but much better than before. It's pretty easy getting food however since in some biomes you can find corn growing anyplace. Likewise, you can plant corn anyplace without tilling. You do have to till for potatoes though. Not sure about golden rod as that is probably able to plant without tilling too but not sure.

The zombies however are another story. Much of that has changed also and there are new ones. The new boss zombie spawns underground in those caves but I have seen them above ground in some games but that may have to do with the settings. If you had a camp fire in a doorway then sometimes the zed will get set on fire if walking through it. Of course that may happen to you also.

The looks of the game are constantly changing usually for the better. They are working on the bike now as well as ruins. If you destroy a building, it will fall into ruins instead of just being gone. That can be a game changer for those that harvest buildings for materials.

The ore however is usually underground or on the surface next to a hole leading to a cave underground. It's so much easier now to get ore because of the tool upgrade system, but not at the start of a game. Once you get some decent tools, it only takes one shovel to get dirt, and a couple hits to break stone or ore, sometimes only one hit. There are several crafting changes though.

Reinforced concrete is best in my opinion, cobblestone is next. That's assuming you are not interested in high cost blocks like Iron blocks! The scrap metal system is pretty good too. Armor is essential when dealing with zeds. (just another term they use for zombies.) The weapon system takes some getting used to however as where you get 40 points upgrade on a weapon with a kit, it may be distributed amongst each individual part of that weapon and therefore may take a couple hundred points to restore it to it's potential condition for it's quality.

It's advisable to get a bow made quickly and practice with it as it takes some getting used to. It's advantage is that it is quicker to reload but does less damage and the arrows do not travel as far. Basic is right, it crude but effective. Also, try to find a Born and Noble store as they will have most of the books with the recipes to all the basic essentials including a forge. Can't make iron bars without it. Also, they changed the scrap iron in the destruction zone to two scrap metal instead of six now. But it's easier to break into scrap.

If you haven't played in awhile, you will find a lot of new stuff going on. Rivers are cool looking now compared to before. I build my own bridges to cross them because of the size of them now and water slows you down. The depth is pretty much consistent too. I wish they had a boat of some type in the game but perhaps a mod will do that if they don't.

They still have a ways to go though if they intend to add the stuff they talked about earlier. That being; NPC characters, a method to purchase items, places to sell items, electricity, better water, more building types, new animals, like a bear at least and some other good things. They have not yet added the construct a world feature, transportation, some new weapon varieties, and weather system.

Personally, I enjoy building things in the game. I have a few bridge designs I make, some away stations for emergency stopover, and some castle like fortresses, plus towers. I'm also making some of the buildings I had built in Mythruna but I hope they will be adding some recipes to make the materials that the prefabs use. They claim we will be able to add our own colors eventually with a new system they are using.
I've seen some of the castle builds in MineCraft that are awesome and I'd like that ability to be in this game, one that is not blocky for
landscape.

Anyway, I think once you figure out the recipes (which usually clicking on the item will show it once you learned it) you will find the game is becoming a pretty good quality challenge of a game. And thanks for your input.


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 Post subject: Re: 7 Days to die
PostPosted: Thu May 28, 2015 1:37 am 
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Wow, the shape of things to come in 7DTD! They are adding something that I have been wanting in a game for a very long time. In fact, Bethesda was going to add this feature in Oblivion but it never happened. Probably because at that time the computers were not up to what they are today plus they had to make it work on XBox and PS3.

The feature - accumulating snow and no rain or snow under shelters or indoors so you can look out your window and see it snow and actually accumulate. The weather conditions will also have an effect on your health if you are not dressed for it. They are really Pimping out this game! I'm presently building a church in the game and some other things such as a bridge crossing a lake. Alpha 12 will also have a mini bike you can find parts for and eventually build if you can find the plans.

Their weapon and armor system is pretty good already but it is being improved on along with the health system. I hope they will include many more recipes for more building blocks that are in the existing buildings so we can be more creative in that area. The sky is awesome in the coming build from pictures on the blog website by one of the developers. Here's a link to see some of the new features and a couple of videos.

http://joelhuenink.tumblr.com/


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 Post subject: Re: 7 Days to die
PostPosted: Thu May 28, 2015 2:31 am 
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Yes this game is getting better and better!

I think the raining problem of Oblivion/Skyrim was, that the consoles did not manage to deliver that, so they cut it out. Hopefully we will have it in TES6 (if we ever see one)...

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 Post subject: Re: 7 Days to die
PostPosted: Fri Jun 05, 2015 2:49 am 
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Just checked out Joel's blog on 7 days and wow, I'm impressed! Can't wait. It's snowing now in 7 days to die and it's getting deep so better hop on the mini bike and get out of town before the drifts get so bad you are stuck with the zombies. Looks great for snowing on things and accumulating. Here's the link again with the latest pictures:
http://joelhuenink.tumblr.com/


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 Post subject: Re: 7 Days to die
PostPosted: Fri Jun 05, 2015 3:12 am 
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Thanks for the link Utlo, the dev team of 7 days is really amazing! I hope they might put in a bicycle so you could travel without fuel (but much slower of course and for exchange of e.g.stamina).

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 Post subject: Re: 7 Days to die
PostPosted: Fri Jun 05, 2015 10:42 pm 
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A bike would be okay JB but not much use against running zombies and probably not good off road either. What I'd really like to see more than a bike however is a boat of some kind even if it's a row boat! There is so many lakes and rivers in the game it's just not right that there is no boat! I'd also like to see a sword of some type preferably a Katana.

But for the motor bike, it looks pretty much like a bike with a motor and I saw someone today on a bicycle that had a motor on it and I was amazed at how fast it can actually go for such a small motor. Gas shouldn't be much of a problem since every gas station has at least one drum and some have 4 or more. Each of those produce 6 cans of gas. Plus, you can make your own using alcohol and bio fuel. You can carry up to 100 cans of gas presently but I'm pretty sure they will change that. They don't like to make things too easy.

I have built several bridge types and at present they have not provided a recipe to make the necessary blocks for a low angle ramp as it takes two blocks for the lower angle which is better for vehicles. Try to drive a car up a 45° angle and see how far you get without getting hung up. The 30° angle is about maximum and they do have it in their creation menu in two pieces but they call it a 60° block which is actually the 30°.

Some of the guys that produce videos constantly on 7DTD have come up with recipes for just about every item now but they know what they are doing and usually it's on their server. G4K (Games 4 Kickz) has used the recipes provided by some Mod makers in order to create some better and fancier buildings with more variation of colors. I have to resort to the creation menu provided though but I'd rather not have to use the cheat menu and have to provide the materials and make them myself. So I hope the developers will provide them by the time the game is done.

What I find is really a pain though is when building your own stuff, if you misplace a block and it's easy to do because sometimes it shows one position and then puts it in another. So you have to break it down to replace it and if it's either Reinforced Concrete or Cobblestones, they are upgraded to the max and you then have to beat the crap out of them to destroy them. If you change your mind about something and have to destroy several then it can take a lot of time and is very frustrating. They do not provide a means to remove what you place when creating your own things. You'd think that you could at least remove the last block placed at least. There are some games that do.

I'm glad to see that they are finally going to have blocks upgrade to steel as well. Who knows what this game will be like when it is finalized! I've already gotten my monies worth in hours of play as it is well over a thousand. That was a bargain! I think the game will be a lot of fun though when it is completed. Glad you enjoy the updated information I try to provide. Peace


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 Post subject: Re: 7 Days to die
PostPosted: Wed Jun 10, 2015 11:53 pm 
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Looks like Alpha 12 will be out by the end of this month or sooner. Some are already working on Alpha 13 at least in the art department. I looked at their Kickstart program and at that time they were talking about all the things they could put into the game once they reached $500,000 but since they passed that all has been unlocked they said. for the various goals set at different income levels there are still some good things yet to come. One of them will be the options for creating the size of the game you want to create along with the extremes of the height of mountains and depth of valleys.

One of the concerns discussed is the seed method of random creation and how as you get further away from the center of the created world things tend to get really chaotic. I am aware of this because that is how I am able to make money when I play Keno in Vegas. You have to play the game long enough for the chaos to begin and that's when it starts to do weird things like fill in complete lines or makes squares filled in. A lot also depends on the initial seed number as well because some will create fairly bland features. I've experimented with random methods of generation and seed numbers and the problem with some computer programs is they tend to use a general method of acquiring a random seed but when you first start the game up, it will tend to come up with the same or nearly same seed number each time. You have to be creative. I found that by taking the date and time each start up will always create a different seed number as it will never repeat. That's good down to a thousandth of a second at least. But on a daily bases it makes a significant difference.

I like variation between games and too many times the randomness just doesn't do much until you've reached a place in the game where things become a bit chaotic then the fun begins.

Another topic that was discussed is the weather system. They had thought about having seasons but the problem is, many people do not play long enough in any one game to experience a full year and therefore would not see some seasons. That's a really good point actually unless you intended to play the same world created for a long time you would be missing out on some great aspects of the game. Take growing food for instance, where you could grow some things in cold biomes only part of the year and then frost would set in and you'd have to travel to warmer type biomes to find food growing. Likewise, clothing would become an issue as well since your health will go down if you start to freeze from lack of warm clothing. So they are likely to just allow for weather to take it's own course within randomness and not have it constrained by seasons but how that will effect growing things? You may perhaps build a greenhouse to get around this and that's good because a game like this requires you to think and solve problems. Games that do that are educational and make you sharper at solving real life problems.

It's a game of course and realism is limited, I mean can anyone really carry around 100 blocks of concrete along with a 100 logs? So realism is relative and therefore a game will probably never be like real life because what is the point, just live real life then, who needs a game? The purpose of games are to allow you to experience that which you probably would never be able to do in real life. In real life, when you die, there is no respawn in this present time frame. So it allows you to make accomplishments that most would fail at in the first place. So where people complain and nit pick about features in a game that they think should be more realistic is moot. Besides, there are always the mods that will give you what you want.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Jun 30, 2015 10:41 pm 
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Any day now for Alpha 12 and from what I have seen of it, WOW! What a difference an Alpha makes! ha ha. This is starting to look like a high end game for sure. The scenery is just awesome and with the new random generation version it looks so different now. I am hoping for a release this week yet, before the 4th. That will make a lot of people happy for sure even if it is the 4th of July because many people like myself have seen enough fire works over the years that it's no big deal now. Besides, they already posted that no fireworks are allowed on public land this year because of the extreme heat and fire hazard. I'll post when it is released and what it looks like.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Jul 07, 2015 2:46 pm 
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Okay, it was released on Friday and I had a chance to play it now. So many changes in the game and a few not for the better but there is hope. Most aspects have been for the better though as the game now looks much more realistic. There is so many reasons to travel now but without the mini motor bike it would be a chore. Of course no one gets a motor bike right off the bat as it will take some time to acquire the parts and instructions how to make it and some of the other parts.

Of course many people went to the cheat menu and got all of the parts to make one to see how it was, from what I have seen in some of the videos it's a really good addition to the game. But, like the other things in the game like the weapon system, the tool system, it too has a system based on quality of the parts. It effects the gas mpg, durability, and how fast it will go. Given a practically new built bike however it will be awesome to have and yes you can run over zombies with them if you have one that won't fall apart when hitting one. ha ha. And you can do big jumps with one if it's of the higher quality, otherwise you will land flat on your face.

I don't like the mining the way they changed it this time but it may just be a test to see how they creation of the tunnels hold up. There is no real exploration of the caves now as it's just a tunnel to an underground room with some ore spread out along the side walls of the tunnel. I much prefer the way it was with tunnels intersecting and large drop offs with plenty of ore veins to follow. I'm probably not alone on this because many people have posted that they got the game for the purpose of mining and building and not just strictly survival. So hopefully they will be improving on this in the next build or otherwise we'd have to wait for someone to mod it.

The bears are a new element to the game that is not perfected yet as I think the sounds are just to up the spookiness of the game for now. You can't tell where the bear is unless you open the consol and do a "le" no quotes, to see what is around you and it's location. If you check their location with the map, they can be a good ways away. But not always because I was in a store one dark night and perhaps I made too much noise or was carrying something that smelled and the bear tried to break in and you can imagine what kind of excitement that creates when you don't have any decent weapons and no place to hide. Another night I heard crashing and breaking of things and a bear broke into a house, fell through the floor and broke up the basement so I'm really glad I wasn't in that house! It's possible that a rabbit or deer had gotten into the house so it went after it. They will go after zombies as well and usually kill them.

I thought about luring a bear into a trap around a base I make and then use it to deal with the zombies instead of spikes. ha ha. It'll be awhile before I get to that point now as many people are finding out that the game is a wee bit harder now since most all of the stuff you find is crap compared to what you could find before. Thankfully the air drops have improved the variety of stuff they drop now and you can get real lucky sometimes and find a ready made weapon in the crate or at least the blueprints of how to make one.

The weather system will take awhile to get used to because everytime you enter the game it is different. If you don't like the rain storm you are caught in, quit the game and restart it and it will be different weather. The snow is awesome and if you are high up in the mountains, even in towns up there, the snow will accumulate and the streets and cars and such will turn white with snow in time. Or the rain could come and wash it away. It does contribute to the immersion of the game. It also has spooky sounds added too which can cause you to stop and listen to figure out if it is a danger or not. Things like falling rocks, dogs howling, and many other weird sounds.

There are no rivers or lakes in the game now, other than a few smaller ponds of water because they are redoing the river creation system. No longer are there borders to biomes as the biomes are all capable of being within the same area based on elevation and humidity I guess. You can also find many roads that twist and turn going up mountains now but there are still a few bugs with that system although nothing really too bad, I did encounter a road that had a house on it and an elevation change, kind of what you might find in an earthquake where the ground rises in places taking houses with it. But I'd rather have that then something bland. In fact sometimes you can use it to your advantage in planning your base.

don't rely on prefabs as a permanent base because many have a zombie spawner built into them and that's not good. Others are weak and zombies will destroy them eventually. If you do get lucky though and find a small one without a zombie spawner, you can always build a double thick block wall around it. Then you'd have the advantage of a furnished building to live in. But no base is permanent as you will want to travel out and see the world so to speak as there is so many points of interest now and going up into the mountains is an experience unto itself. But like I said, the next upgrade will probably change some of the landscape once they put water back into the game other than rain that is.

All in all, it's pretty much a new game for the most part and as everyone is finding out, much harder to stay alive and requires much more thinking of how to do just that. For those that have the game, good luck and those that don't, just watching some of the videos doesn't really show off some of what you will encounter in the landscape. It's still well worth the price and you will get hundreds of hours of play out of it for sure unless you don't like bears, ha ha. Of course once you get a decent weapon, then the bears are not so much of a threat because a 44 mag will put them down fast! (once you get one that is)


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 Post subject: Re: 7 Days to die
PostPosted: Wed Jul 08, 2015 5:22 am 
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Thanks for the impressions Utlo. I just had a quick try and did not realize that there are no rivers and lakes anymore. Hope the will be back soon with a future update. I am goint on a three week vaction on Saturday but hope to find some good time to play the game properly in August.

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 Post subject: Re: 7 Days to die
PostPosted: Thu Jul 09, 2015 3:24 am 
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One patch has already been added which fixed some of the weather system and skies. I was in game earlier and a gentle rain was present, almost like the real thing except I wasn't really getting wet. Then I was protecting an entrance to a tunnel that went underground where I intended to do some mining. The thunder started and cracked so loud it spooked me, I thought perhaps one of the bears broke through my walls that I set up surrounding the entrance to the tunnel. The sounds of the thunder is a high quality recording and sounds so real.

The skies look much nicer in some places but I don't know if they can make the weather change gradually as you travel whereas now it can be raining across the street and dry on the other side. I've seen that in real life though, it was raining on one side of the highway and dry on the other, I thought that was really weird at the time. So it can happen! I think the transition in the sky is hard to control though and considering the fact that they even have a weather system that actually puts snow on the surfaces of things I guess I can give them a break.

Remember, this is still ALPHA and not a finished product. They still will have NPC characters in the game with voice over. There is still much to do from what the said. It's interesting to be able to play a game that constantly changes with each new update. They are trying to keep each Alpha number intact where it doesn't get broken when they add content or fix bugs. It only changes when the next version of Alpha comes out where you have to start over since many things won't work with the older version. They are going to try to do a monthly update now so we will see how that goes. Before when they updated often if kept breaking the existing game we were playing. So actually I was glad for the longer delay between updates other than bug fixes.

There are still a few bugs with the road system but for the most part it is working pretty well and looks great. The secondary roads that lead to points of interest may take you over a mountain which may actually be too steep to climb but at least you can see it on the map and find a way around to it. Most however have been right on.

I do enjoy being up in the mountains watching the snow build up on stuff but I wish they would fix the hands to not show when taking a picture because there are some beautiful scenic shots to be had only to be ruined by hands in them. Some of the mountains are pretty high up and away from civilization but you may find a cabin up there or build your own. It's looking so much better with each new build. It's a lot different from the early videos I saw that based my decision to get the game. Back then it looked like Minecraft. Not even close now.

Hope you enjoy your vacation JB, that's a long one at 3 weeks. If you get time to play, make a stone shovel early on and when it starts to get dark, dig down 4 or 5 blocks and cover yourself with a couple of wood frames. That usually works in an emergency. But don't dig into a hill side, they can too.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Jul 14, 2015 7:07 pm 
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Well, can't play now. The put out a hot patch yesterday (Monday) and it broke the game. You can't craft anything from what I gather. Says your inventory is full. Well, no excuse for an error like that, they just didn't test it! I'm sure they thought they were doing something good but someone screwed up and made some changes at the last minute. So, have to wait for the next patch before I do any further playing because I'm in a pickle in the game at present and need to craft some shotgun shells. There is a bear in my cave!!!! They have like 900 hit points!


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 Post subject: Re: 7 Days to die
PostPosted: Fri Jul 17, 2015 1:22 am 
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Today the 16th, they released the fixes of the crafting thank goodness. They made a change I have been waiting for as well. In the past, you could shoot through iron bars, those that look like you'd see in a window or jail cell. But you couldn't shoot an arrow through them. In the list of fixes today they said that now you can shoot any projectile through them. So I hope that means arrows as well. I haven't had the chance to try it out just yet. I have a bear in a cave underground that I walled in and have an iron bar window so when I get down there I'll check it out.

Joel, one of the devs said that he was able to sneak in fire arrows and I'm not sure but I think he also included the explosive arrows although those would require animation for the effect so I don't know if that really happened yet. They have had the fire effect already so that could happen with no problem. You can set zombies and animals on fire with a torch so it's not a problem including flaming arrows since they already had the animation for that. I've seen zombies set themselves on fire just by walking over a camp fire. Looks pretty cool!

I also read where they do plan to have a generator in the game to have electricity. That's down the road but something to look forward to. They presently have a running refrigerator but it's weird to hear it running when there is no electricity, perhaps it has it's own power supply? ha ha. I hope they make it so you have to keep meat cold if it's not cooked once they get the electricity in the game. I don't know if there will be any powered devices though since they haven't talked much about it. An elevator would be cool.

As it turns out, the mining isn't too bad and a little better than what I thought it would be. It's not the same as it was but there seems to be a good quantity of ore in those tunnels at various places within the tunnel. I was able to mine some and it left me with a large enough opening to make it into an underground work area for forges. Anytime you build a base above ground, you will want to do the forge work someplace else because the heat will draw zombie scouts and become a point of attack for them. If you have the forge someplace else, they will try to attack that instead so if it's underground it is hard for them to get to it. The ideal place would be under a mountain or lake.

Well, several people will be happy now since they couldn't play the game without being able to craft and when you loot things like metal, you can convert them into scrap metal and stack it so if you can't convert it, then you take up too many slots in the inventory and that makes it too hard to loot any quantity of materials unless you keep going back to unload what you have. Plus, if you can't convert metal into strips, then you can't fix your tools and make weapon repair kits. So now it is fixed and we can continue our game. I'll have to play it for awhile to see what else is new.


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 Post subject: Re: 7 Days to die
PostPosted: Wed Jul 22, 2015 12:20 am 
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Seems the mining is much better than I could hope for actually now that I am underground and mining. It's not just around the tunnels like I thought because the tunnels actually went through the ore deposits and there are many ore deposits of a very large size. I have had to tunnel through several of them already so there is no lack of ore underground now and I hope it stays that way. However be warned, it is dangerous blasting now and even mining the ore with the gravel around some of it. I almost got killed several times now even to the point of no health in the bar that I could see.

It may be very dangerous up topside but at least underground you can take a break from the action for a bit and catch up on some crafting. Just be sure you do all of that far enough away from the entrance so they don't tear that apart. They can beat dirt pretty easy but rock and blocks of brick and concrete is another story. So always protect your entrance with something strong like reinforced concrete or cobble stone and if that isn't available then get some clay and dirt and make some decayed bricks because they are almost as good as concrete. I heard a scout beating on one for a very long time and never broke it. The block strength was set for 100% though. You can set it for 50% to make things easier on yourself but it also makes it easier for the zombies as well. So leave it at 100%. Perhaps they actually took that feature out where you could change it and I have not checked because I leave it at 100% anyway. Nothing is certain in Alpha from one version to another.

They also, for now at least, changed the number of blocks you can stack. They increased it to 500 for those that were 64 by default. I'm pretty sure they will change that again on the next upgrade. It does make it nice to stack larger amounts though so you don't have to constantly be going back to unload so quickly. Perhaps they will add a weight limit eventually so all of that might change.

It seems I play a lot different from others in that I use those blocks to my advantage. Where others will back up and constantly shoot arrows and sometimes be surrounded and die, I build a quick small tower to climb up on and fill it behind me at least three blocks high then shoot them from up there. You can always replace broken blocks quick enough to keep them at bay until they are killed. The only thing you have to watch for are the Hornets but they are not always there unless it is a horde and hordes don't always bother you if you keep your distance unless it is a feral horde then haul butt out of there.


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 Post subject: Re: 7 Days to die
PostPosted: Mon Jul 27, 2015 11:09 pm 
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Okay, so if you have not been following 7 days to die at their site then I'll just say that they are now working on some things I have longed for in the game, WATER systems. They have a new programmer that is tackling the water to make for streams, waterfalls, and BOATS!!!! Finally! Several other things too but the boat is my big thing that I have wanted in the game.

They are also doing new art work, improving the random gen landscapes even more so, and more zombie characters in HD and with animations. They want the game to not only be scary but look scary too. So far they are doing a pretty good job of it. When night falls, most everyone heads in doors and hides! (that's if you are playing default games and not modded.)

I was in a store at night thinking I'd just lay low and wait until morning and had already put up concrete blocks on all the walls except the one I was working on when I heard foot steps, a lot of them. Then without warning, the wall broke down where I was and several Cops and Feral Zombies came in and before I had time to think I was stunned and couldn't move so I had forgotten it was a blood moon night which is when the Feral Zombies come out to play and they just know where you are so stealth doesn't work with them. Didn't take long to end my life considering I had maxed out health and armor on. If you can't move you'd good as dead.

Next time I'll have to use reinforced concrete and pay attention to what day it is let alone being in the city at night. I should have gone underground and waited out the night instead of venturing into the city. So it's pretty scary now. Glad they are working on some new weapons and stronger materials. I don't know how much of it will be in Alpha 13 because they still plan to have NPCs in the game with some quest and other things for game play. This game is growing into a really fantastic game considering you have the ability to build your own protected hideout with traps and all. You could build a castle as well but that not only will take some time but also be able to find the time to do it might be hard. Survival in the default game can be pretty tough these days but they also have insane mode for those that think it's too easy. Plus there is the Navazgane County game where it's not random so much and has prefabs built for it that are different than in the random gen games.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Aug 04, 2015 3:05 am 
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Thanks for the update, i will give it a try today. I hope the rivers are lakes are back already!

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 Post subject: Re: 7 Days to die
PostPosted: Tue Aug 04, 2015 7:21 pm 
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I don't think the rivers and lakes will be in until Alpha 13 which is probably still a couple or more weeks away, maybe even more. They are supposed to come out with Alpha 12.5 soon and they wouldn't bother with that unless they don't have 13 coming out for awhile. That's okay, always plenty of other things to do, like get some work done around the house.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Aug 11, 2015 6:01 am 
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Yea its seems lakes are not in yet again. I like the interface as it is now - usability improved alot for me. And finally i can also SEE and not only hear bears :-)

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 Post subject: Re: 7 Days to die
PostPosted: Thu Aug 13, 2015 1:50 am 
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It would seem that bears are tough cookies until you get some decent weapons. Once you get a good shotgun, not a low quality, and some slugs or what they used to call Dum Dums. then you can take them down pretty easy and no longer worry about their growl. In fact, since they are good eating in the game then you can even get some of that meat and several pelts. Don't turn all of them into leather though because to make a bike seat you will need them in the raw condition.

Once you get a bike however, the game changes a bit. Now you can travel long distance and find resources as you can add a storage basket on it to carry some of the load. And, since you can do bike jumps with it, then you can get creative and make ramps in and out of your base. You'll need duct tape and some wire also which you can find even though in the beginning it has no real purpose unless you turn the duct tape into rags by scraping it. You make duct tape with rags and glue to reverse it. I'm not too sure what the wire was for but I think it is essential to mount a couple things onto the frame. You will have to find the bike book though to be able to build it and to get the prints to make the handle bars and frame. You can now find gas at the pumps as well.

Just remember that the quality of the bike parts control your mpg and speed. Always carry a couple of batteries as spare parts too as they do run down and can't be repaired with the repair kits you use on weapons but the bike itself can be. Perhaps in the next Alpha they will have a generator to charge the batteries. It's pretty much random as to the quality of the battery you find as well.

I've been doing some experimenting as well and building some raised highways for the bike. A major bug is present in the game where you can lose the bike and I think it is related to the battery running down. So don't leave it running or take the battery out. Also the bike has been found buried in some cases, don't know how that happens but it does. If you die and it shows a green back pack or belt on the compass and you can't locate it at that location, it could be either up on something or buried. I had a barn cave in on me and when I came back I didn't see the back pack but I finally found it up on a pole that was used to support part of the barn. You couldn't see it from below. Yes there are some strange bugs in the game yet but it's still playable.

I have well over a thousand hours into the game so far over it's incarnations of Alphas. So for the price, you can't lose. How many games do you get that kind of hours into and still getting new stuff to try out when the next version comes out? I have a lot of hours in Oblivion but no where near as many as in this game. I Can't complain since it's like getting a new game each time the next Alpha comes out even with it's bugs which they pretty much fix within a couple of weeks so then you can play it for awhile. I'm having fun until Fallout 4 arrives.

To get the most out of this game I think you need to build stuff as it has it's own rewards. I see several people use existing houses but they are not well built material wise and when the moon turns red they usually get destroyed so you need to learn how to craft some strong materials and be creative in the construction of the building. I like to use double walls as they usually hold up much better than a single wall. I also use double doors because when they break through one you have a chance to escape while they work the other one. You can also stand there and repair it as they break it down. I've done that before and so has others. That's why I like this game so much, you can do so many different things. There is no set way to survive as everyone has their own personal preference. I guess one gets the hint that I really enjoy this game.


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 Post subject: Re: 7 Days to die
PostPosted: Sat Dec 26, 2015 5:52 am 
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Alpha 13-6 released and fixed many problems but the balance is still off on some items for crafting. It would seem you spend way too much time trying to craft and yet you don't really have the time if you are having to deal with Zeds and dogs and Zed Bears. Other than that, it's coming along. The redid the landscape formula. Seems to be smoother now. I didn't start a new game though so only areas I have not been will use it and that makes for some really wild landscape with high vertical walls, sometimes right up to a building in a town. Some are 40 meters tall. It sure looks a lot higher than that though. I guess that's the illusion of the graphics.

The skill system leaves a lot to be desired though. I am level 50 in crafting and level 43 in general and still I can only make a crappy iron pick, that's just not right. They need to fix that because you can scrounge around and find way better picks than what you can make. So why go to the trouble at all? Sometimes I think there is no one overseeing the mechanics of the game and they really do need someone to do that bad. Too many stupid mistakes that should have been caught with all of the testers playing this game. It is playable though and if you can get by without all but very basic crafting, then it does play pretty good but it is much harder now and much more scary with all of the ambient sounds that were put in. They still have a year to go so hopefully all of this will be ironed out.

All in all, I have already gotten my moneys worth with almost 2000 hours since I started playing it. One feature they have never put in the game however is something that I think is mandatory. If you place a block in the wrong place when building, the only way to get rid of it is to destruct it rather than a undo key for at least one block. With the steel blocks now, they have 4000 hit points and if you are not at a high level with the best tools, you can spend a very long time just trying to get rid of one block. That's just poor game layout. I suspect it comes from inexperience of game ergonomics.

So it has good points and bad points, what game doesn't? I kind of liked the way it was before but I do like the new landscape and the new zombies. There are also new prefabs and still lots to come into the game yet but it's still aggravating when they don't fix things that make the game frustrating. The are trying out some new cave methods and the first iteration of them isn't very great but does present more of an adventure than before. They are also working on the water because at present it needs a lot of work to get it to where they want it so that it flows downhill and actually looks like water. At least they are doing their best to keep at it and working out the problems and some parts of the game they have succeeded at it pretty good. Other parts not so much.

But it's still playable and multi-player is looking better as well. Until they get some NPC characters in the game though, single player is lacking any kind of goal other than to stay alive but once you get to a certain point that's not too hard but the hordes are getting more aggressive and that's one of the reasons you don't have time to craft if it takes too long. This is the 6th patch to fix Alpha 13 and once it is acceptable they it will probably be at least 3 or more months before the next upload. It should contain a lot of new material as well. But all in all, it's still one of the best games on this type so I keep playing it and trying different things. Some people think it is great but then they haven't gotten to all of the crafting yet. And like I said, if you aren't concerned too much with the crafting then it may be fine for you as the game does offer a lot of time consuming survival challenge.

Hope everyone had a great holiday so far and 1916 is just down the road. May it be a peaceful one.


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 Post subject: Re: 7 Days to die
PostPosted: Sun Dec 27, 2015 4:17 am 
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Too funny. With the A13-6 patch, they recommended that one should start a new game but after putting in hours building something, and achieving a bit of safety, one is tempted to continue playing what they already have. So I did that but with the new algorithm for the landscape, it reacted differently with the seed number used to make the world. What had been done already, is still there but everywhere else is different. It's actually kind of cool as you will follow a road and suddenly you come to a huge wall and no way will you get past it. It's like 75' straight up or maybe even more. Apparently it used the seed to create a new map that elevations were extremely different but I had uncovered a lot of land and that part is still there as it was.

So I decided to play it out and I kind of like the chaotic mix of the landscape as it makes a lot of interesting possibilities. Like half of a town is cut off and the buildings are right up close to the high wall. So you could dig into the side of it and use the roof of the building as your front lawn. That's really convenient for looting a town. I did that at another place and put in a large picture window so I could look out at the desert and a small town in the distance. And there is another type of land at the top which goes on for a long way since it is uncovered land so it mapped it with the new formula using that seed. So the result is, at the bottom, it is extremely hot and you have to strip down and find shade but at the top the winds are high and it's so cold you have to put on a coat and hat. So I plan to make a few floors in between and have a ladder or stairs going up and down in the sheer wall that is so high like a high rise in New York.

I think it would be fun to have the options allow for control as to how chaotic the landscape could be made from a rather low rolling hill type of map to a extremely high mountain type with big valleys. It's not bad as it is and one thing is for sure, the seed can create a very large diversity. So maybe you won't need a control only find the right seed number. Others can play the same game once you find a really good one. It think it will be fun to build houses into the hills in some cases and on lakes in others. As it is, I am building a freeway above ground about 25' off the ground. That's one way to avoid zombies and any that show up on the highway you can run over with the bike. The only thing I wouldn't want to see on the high way is a zombie bear! They can wreck houses so not something I'd want to deal with on a narrow bridge like highway with no exit for a long distance.

If anyone tries building one I also build pull out areas to park the bike and then have a stair well going to the ground that can be blocked. Especially if you want to pass through a town and be able to go down for some supplies and pick off 20 or 30 zombies in the process. You also have to work to get the supplies to build the supports for the highway as they must be made of steel on the ground level so the zombies can't destroy them and have the whole thing come down. I have a good design after having experimented to find a way to use minimal materials and maximum strength. It also looks like the real deal that you might see in any city. However it is only wide enough for a bike as you don't need two lanes. You can also tunnel through a mountain as well and that is nice because you can make a base in the tunnel and the only way to get in there is by the highway which has limited access. Maybe that's why I have over two thousand hours in this game in the past two years. Takes time to build this stuff and fighting off zombies as well. Plus you have to either search for food or farm it.

So for those that play this game try being creative and have some fun building your own points of interest, especially if you play single player where you won't lose what you build. Eventually, you will be able to send your save game to someone else and let them play in a world with all of the surprises you have put into the world. It will be an adventure.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Dec 29, 2015 3:41 am 
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Utlo, thanks for the updates! I have seen they rolled out multiple patces, but have not yet tried it since the initial release. I am still a bit worried about the major changes they did, but i will give it a try in its current state.

I also missed the undo button for placing blocks! It was quite a pain to remove it, but now its like almost impossible (at the beginning)...

Yes i also hope at some point, that you can have very different maps - i would liked to have a harsh mountain world similar to Skyrim..

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 Post subject: Re: 7 Days to die
PostPosted: Wed Jan 13, 2016 5:10 am 
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Been awhile since I have looked at this forum, was so inactive that I just forgot about it. And I have been playing 7DTD even with all of it's problems. I had a great game going with Alpha 13.5 then they came out with Alpha 13.6 which used a different algorithm but you could still play only all new areas that you have not uncovered would have the new landscape. Well, that certainly created some major interesting landscape features. I loved it, it was unique with many sheer walls that were almost a hundred blocks straight up. I even created picture windows in it so I could look out and see the world. Then there were some bugs that caused a major crash in the game so I had to start over using just the new landscape. It's now more bland! But, I started to explore and traveled a long distance and was amazed at what I found.

There are huge areas with nothing but water with islands and it's actually a sea. You can travel a long distance with nothing but water until you reach the radiation zone. So I mapped it out best I could and saw that it was a circle. Apparently they started at point 0,0 and picked 1800 or so and made a circle of it with the radiation zone and set the sea level at 35 meters high. So all low areas are covered with water and the landscape raises toward the center. So there is areas of water in various places far out from the center. I found a town that was actually on the water as it was surrounded on all four sides with water and two roads going to it. There are even places where a highway goes through the water much like the Keys of Florida. So I have been building bridges and setting up places on islands that I can get to as there is no boat in the game yet. The Zombies are almost scarce in those far out places too as they can't spawn underwater so if I'm on an island way out in the water with no land in sight, then they just don't show up.

That's find with me because I can always go to where they are but meantime I can actually have some time to build something and the way the game has changed for crafting, it takes way too much time to craft stuff. Under those circumstances, one hardly has any time to build much of anything. Plus since it is now on a skill system, at the start you can't hardly break into anything since you have to find tools first and a stone axe is hardly worth a thing at the start.

So, because of this, everyone plays the game around the area they started which is near the center of the map. I'll bet most people do not even know there is large bodies of water in the game! I have not seen any video where they discovered it. So meantime I'm just having fun playing around the water areas making such things as docks, closing off the town and protecting it from zombies, and building whatever I want as the zombies are minimal except for the blood moon nights. every 7 days. That's when I travel to other areas so they try to get me there but I'm mobile and hard to catch up with. I even found they were traveling underwater and way down deep beating the dirt. Only a few zombies made it to my island and I took care of them. But usually they will destroy whatever you have for a base until you get some better materials but then that takes a long time to get now. They must make some changes to allow you to make things faster or no one is going to have time to build unless they do like I am and staying out in lonely places. It's slim picking though so you have to go to towns. Fortunately there are several of those around with stores where you can find some good stuff since you can't make it until you build up that skill.

Mining has changed, it's very easy to get ore now but dangerous too as they changed the type of caves you find now. They are 1st generation type caves but are more like massive holes in the ground which cause unstable land mass and any houses or towns near them can be unstable. I had a bear fall into a hole near water and the game slowed down so bad calculating all of the destruction that I had to end the game and start over. So I avoid those places now. It is taking awhile to get the hang of the new crafting but they claim it is necessary to change it in order to allow for greater expansion of it in future builds. They still have to include NPC characters, and there will be alliances with difference characters and all kinds of things like that along with the Zombies to deal with.

However, some things are back, such as you can now build a tree house using trees. The water is weird and needs work but interesting as it kind of flows now. That's part of the problem though since in certain cases it can create havoc when you take a block back out of the water and the water starts rushing in, it doesn't stop. It needs work but for the most part, if you avoid those situations it won't be a problem. You can still build in water, just don't pull blocks back out once you put them down. When zombies break them, then the water will rush in but that's their problem now.

In general though, the landscape does look much better but I like sheer cliffs and those have been taken out for now. Hopefully they will be back. They still are working on the rivers but I have found lakes that connect and you could travel by boat for a very long distance if we had boats but not yet. I look forward to that because you need a boat to travel to those islands in the sea. You could swim there but it is so deep that you can't go far under the water before you'd drown. It's really deep! In most places you'd drown before you reached the bottom.

The radiation zone has nothing on it but mostly just colored landscape and you may find half of a town in the radiation zone so you can't go there unless you had a radiation suit which is supposed to be in the game. There is also hidden loot under some water holes and basements that are flooded but they also have them hidden under floorboards in some houses. I like that many houses are not zombie spawners now. You can fix it up as the new upgrade system allows you to do that without having to tear it apart first if you so choose. The towns presently are not over whelming with zombies either and they don't instantly respawn. I think you get 24hr.s before they respawn. I'd recommend that anyone having the game play it for awhile if nothing more then to learn the new crafting system. It does take getting used to and in some ways it is much better and in others, it may take some time to get the hang of. You can search items easy for crafting and it will tell you what you need and if you have it. You need to allow the forge to fill up with materials first though and that takes time which I think makes the game slow to a crawl. I'm pretty sure they will speed that up but the crafting system will probably stay the same now so get used to it. What I don't like is the smaller sizes of the materials. Like if you have a thousand wood pieces, it's really nothing at all. So what you think you save in staking space, it just requires you to have more of that item so you really don't save anything. It's what slows the whole crafting system down in my opinion and many other players that raved about the many changes are now starting to complain that it is taking too long to get anywhere now.

I think the Fun Pimps forgot one important thing, people work for a living and will not play a game where they have to spend hours crafting stuff before they can build anything and also not be able to if they are constantly under duress from zombie attacks. Good luck with that. I am lucky that I found a way to reduce that by finding the water and hard to get to places. The most obvious places you'd think would make better bases usually turn out to be the opposite, and not safe at all. Any house not made of brick doesn't last long. I'd recommend sealing off the second floor completely and use a ladder on the outside of the house to get up there. And, use many wood spikes as you can make around the area. You can always use wood frames to put on top of the spikes to get where you need to go then pick them up behind you.

Well, that's my latest update and opinions of the game and it can still be fun to play if you allow for the issues I discussed. If nothing else, then turn on the cheat menu so you can just get what building materials you need because regardless, you still have to find time to build it and that will take time as it is. Most people do not have time to craft everything to enjoy the game so until they fix that, I have no problem getting a stack of blocks to build something like a bridge where I'd hardly every be able to make the materials to do it since now it takes so long. Another way to play is to give yourself the first 7 days to loot and get prepared and then on the 7th day, turn on the zombie spawning. That way it remains on the 7 day cycle. After you learn the crafting system, then you can start a new game from the start because if you don't know it, you will be frustrated from the start and not last long. Give yourself time to learn it by leaving the zombies off for awhile until you feel confident you know it.

I might add that the sounds are awesome now. It can be a bit scary at times with the new screamer that calls the hordes out on you. It's creepy in many cases.

Good Luck.


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 Post subject: Re: 7 Days to die
PostPosted: Wed Jan 13, 2016 8:04 am 
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Utlo, thanks for the update!

I read a bit on the 7DTD forum and it seems that the game right now is best played in Multiplayer with around 4 Players - so maybe thats the direction they want to push it: multiplayer! But there are also quite some posters who seem to be doing fine playing single player.

Anyway to you use any Mods? I seems to me, that many solo players use Mods to ease the "pain in the a**" factor...

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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 15, 2016 4:49 am 
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Could be but to me it is more designed for a single player and it is unbalanced in multiplayer. It's easier in multiplayer because more people are faced with the single player game objective and can distribute the work load. Presently the biggest objection to the game is the time spent crafting as they changed the interface and now it is just too time consuming to be any fun. I hope they get the message that we don't like it that way and fix it back to where you could spend more time building and trying to survive rather than sitting for hours crafting and not getting anywhere.

Presently there are issues that were created with the new system that will have to wait until Alpha 14 to correct. Perhaps the water will be fixed by then. Anyway, I'll just use the material menu to get what I need to build stuff rather than spending the time to craft it. What's the point anyway if you have to start a new game when Alpha 14 comes out? I'd rather spend the time testing out some fortress ideas.

Mod wise, I play basically vanilla and when that becomes a problem then I'll make changes with mods. The most right now are recipes for blocks which should eventually get into the game anyway. And I hope they speed up the crafting part as well as I won't spend hours crafting just for a few blocks so I can build something to survive. I like setting up stations along the way when exploring where I can stay at nights when you can't see and it's dangerous outside anyway. You can't see the bears at night or the holes in the ground and zombies could care less if you are stealthy, they will find you. So it is essential to build something other than a plain wood house that they can break with their bare hands.

I suspect they want this game to be a big success so they will probably put options in and make it playable for most people be it single or multiplayer. Besides, NPC characters will be in the game too so that will bring another element to the game.


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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 15, 2016 5:38 am 
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Thanks Utlo for the feedback!

Well i started two games yesterday (Random Gen). In the first i started in a wilderness in rain. I was almost frozen to death until i found a house and could break in! I then started a second game and spawned in the big central city. But here i got confused because suddenly my temperature started to increae up to deadly levels. I am not sure why, because it was cloudy and 9 in the morning...hmm maybe i overlookd something.

But it was good to see that basic crafting is now much easier at the beginning of Alpha 13!

One effect i also had: it takes a lot of time to load the game now (i mean starting the program itself). Do you also have that effect, Utlo?

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 Post subject: Re: 7 Days to die
PostPosted: Mon Jan 18, 2016 9:12 am 
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A short update:

i started a third time and this time i had some luck: in my starting area i found a house which has a forge in it (which ist not that uncommon, i guess, as i found a second house with a forge within 1 mile). It is in a wooded area so i have plenty of basic ressources (wood, stone, iron, grass, cotton). The big luck is also, that i found another house not far away, which has a flooded cellar. So i have a source of water very close, i only need to boil this water to make it drinkable. Nearby were also two lumber camps, in one i found a cocking pot and a sleeping bag!

I started out to make some basic tools and finally got a hang with the bow - so i can hunt game for food. Still the lack of food is my biggest concern so far! I started to explore the area around me, and did not find much houses to explore. So for the most part i need to hunt to get some food.

I also started to mine a tunnel from my base-house to a hill nearby - i think i read that its a good idea to have the entry to your base far away from the house so i imagine i tunnel to this hill and make my entry on top of it...it will take some time, but as i can make iron tools already its not that difficult anymore.

I did deactivate the Zombies for now to get more into the game. So my only death was, when i left my house in the night to explore the area a bit, that i suddenly was standing in front of a bear - who served me my butt with pleasure...;-)

EDIT: a question: are molds gone? i remember they are used to forge iron ingots, but this system seems to have changed...

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 Post subject: Re: 7 Days to die
PostPosted: Wed Jan 20, 2016 2:59 am 
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Yes indeed, many things have changed in crafting now. The idea of putting clay, iron, stone and such in the forge is so slow that it takes while to do but once it is in there just keep putting it in and make forging iron at the same time since both will work together and you have to have the forge on for anything to happen anyway. I just don't like the smaller size resources instead of the larger ones from before as it takes up too much room in the inventory, especially when mining or digging, it fills up quick.

So molds are gone now and you have to use clay to make most everything in the forge but it is easy to get as it's everywhere and can be seen on the map as darker spots on the ground. The black spots on the map are caves and it is easy to get ore now but dangerous. Unless you can't find a decent pick axe. Those stone axes aren't of much use and if you don't make them constantly, you will always only make poor quality tools. You can only advance the too skill by making tools and using them constantly. When you hit the "I" key, it opens the skills menu and when you level up, you will get some points for applying to skills, use them 1st for Quality Joe as it will increase the quality of things you find. You can level them up by using the tools and weapons but it is slow that way and if you want to run longer without tiring, put some points in acrobatics.

For food, if I'm in an area that I will be for a little while, any corn I find I replant right away as you don't have to hoe the dirt to make them grow, corn will even grow on concrete! That's a bit weird but perhaps they have changed that?

The heat problem is likely because what you are wearing or you are in a biome that runs hot, like a desert or burnt forest. The clothes thing is weird and not accurate but I try to stay where it is warmer as the cold is hard to deal with since nights get down to -40f. To convert subtract 32 then divide by 1.8 to get C. So I think the are the same at that temp? f and c converge someplace down there.

Make a grass hat to reduce your temp by 10° or 5, not sure. but you can see what the effect is by clicking on it and seeing it's stats. Some hats add 10°. Them miners helmet adds heat as well. In the desert, I just wear grass pants, grass shoes and a hat that gives shade. Then at night I add a T-shirt.

There are lots of tricks to learn to survive and get by easier. Gets lots of wood as you will need it. Also, if you get cold, hold a torch or get someplace that is enclosed and make a campfire or put down some torches and get close to them. Temperate climate is easier to control and deserts get really hot if you work outside during the heat of the day. You need shade so create some if can.

Bears still present a problem if you get too close to them especially a zombie bear, they won't stop chasing you so avoid them at all cost. They also are not good for meat either as they are contaminated. Pigs are easier as are deer now. Chickens can be a problem to catch though unless you hit them with an arrow. Finding books and blueprints are tantamount now, you can't advance far without them. So that's why you want to add points to quality Joe. (3 max)

Water is everyplace though, lots of little water holes. Towns are pretty common as well with stores. And you are right to do your forge work away from where you hide out at night. Six days you can just hide out but that seventh day, which is a blood moon, they will find you no matter where you hide unless you are underground. Even then they will try to dig in. SO dig deep.

Good luck playing it and you will find it much harder than before due mainly from lack of the ability to make necessary items without books or blueprints. Peace


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 Post subject: Re: 7 Days to die
PostPosted: Wed Jan 20, 2016 3:25 am 
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Forgot, by the way, if you head south you may encounter large bodies of water and some with roads that go out over the water. If you can find a town out in the water or on a smaller island, you may get less hordes as they sometimes can't find a place to spawn. I have tried a few random seeds and most have bodies of water between the land and the radiation zone in the south to southeast. I prefer the water areas myself as you can have fun with those. But maybe not right off as you will have to find a house with no zombies which look like run down broken houses but you can upgrade them with wood at least and that is why you need lots of wood as it gets used up really fast.


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 Post subject: Re: 7 Days to die
PostPosted: Wed Jan 20, 2016 6:57 am 
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Thanks for the tips Utlo!

I did find now a town about half a mile away and start to explore that. But the inventory is quite fast filling up so i need to run around alot. But as i still have the Zombies deactivated i can also work at night. My tunnel is getting a bit weird, mostly due to my inexperience...so its looking quite nasty :-)

So right now i a run around alot to explore and scavange, in between i dig my tunnel and melting everything i find in the forge. I realized that the advanced tools are very difficult because there are not many bluebpints to find.

I also try to make as fast as possible this bike - so that i can travel faster.

I have now a decent amount of arrows and i get a hang on the Bow shooting. So food is kind of stable now as i do some good hunting. Yesterday is also found a plain area and already found 2 corns - which is started to grow. I also found some water holes around - so the nutrition and hydration levels are stable :-)

For tools i use Iron tools. I also found some higher quality tools but it seems they are losing quality if you repair them...which makes sense after all.

Nevertheless i am quite sure, that i am nowwhere near able to survive any Zombies!!

In regard of mining: how stable is the tunneling in your experience? I read you should not dig big rooms or caves as they can get unstable. Are they more stable if you kind of cluster them with stone blocks?

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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 22, 2016 4:04 am 
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A little update on my tale: yesterday i got a visit from a bear in my Homebase...while i was cocking some meat in the first floor i suddendly heard a sound of a bear below me...and then all hell broke loose! He crashed through every wood tile he found destroying some of the floor and the staircase and finally killed me on top of a refrigerator from where i tried to shoot him hoping to be more secure... :lol:

after respwaning i managed to retreat to the first floor and he was not able to jump over the broken staircase as i was. So there i was secure for the time being and - maybe because it was a Zombie bear (he looked different then the others) - in the morning he was gone. But i am not sure if Zombie bears spawn when Zombies are deactivated..

Anyway i had to use a cheat code to get to my backback, because it was not put on top of the refrigerator, but on top of the building!

Besides this excitement i plundered a second town and try to find some blueprints for the bike..

EDIT: i was intrigued by your pointing south for some big water. So i stocked up with food, water, gear and headed south. The mountains went on for a mile or so, but then i came to a grass area and soon to a big city. I guess its the big city in the center of the map. By this time it was almost 5 in the morning and i rememberd the heating thing..i still was geared up for harsh mountain weather. But i thought i go on up a bit. So after the city i came into a burned area - at the beginning it did no harm, but suddendly i got the message, that i got burned...so i turned back and as the sun was coming up, my core temperature increased into dangerous levels. Nevertheless i made it back into the mountains...i guess i better go around that burning area!

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 Post subject: Re: 7 Days to die
PostPosted: Sat Jan 23, 2016 1:14 am 
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Quite the experience there huh? The bear thing you may be right but like you said, it looked different. Different is what they are but you can tell if they are zombie bears by the fact that they have radiation green on them. Otherwise it is a regular bear. Not sure either if they spawn with zeds off.

You can always tell the main city by the coordinates. It will be close to 0,0 but may show up as a small number either east or west and a small number either north or south. I thought that the addition of the height on the map would be a big help but sadly it isn't. I have not figured out exactly how that works because sea level is supposed to be at 35 meters and that is not always the case plus the number goes negative at times which you might think is below sea level but that doesn't always work out either so I'm stumped. Now I'm not talking about small water features in the high countries but the actual sea level as you will find out about when you go south. There is so much water around the edges of the random generated world. Plus some land actually extends into the radiation zone so I'm wondering if they plan to use that radiation suit to explore it when towns or points of interest go there however what good would anything be that you found there since it would irradiated?

Don't be in a hurry to turn on the zombies until you have built what you consider a fairly secure place. It probably won't be secure though as it takes a pretty fair amount of work to build something that works. They are really good at destroying things now with the feral zombies involved. Stay away from the water plants as they seem to be a prime target. But you will get lots of loot there since there are crates there as well and you may find some at garages now also.

You realize now why I complained about the making things smaller and requiring much more of it to make craft items. The inventory that you carry has less space but the storage chest have more now. That doesn't help but what does help is now you can piece together parts of guns that you find and take up less space by assembling together the parts. Some may require a book or blueprints to allow you to do that however but I think you can at least assemble some of them so the sooner you get the books the better. Check toilets too as they sometimes have ready made guns under the tank lid even if the toilet doesn't have a tank, ha ha.

Burnt forest areas are really hot and you will heat up so carry a shade cowboy hat or grass hat or just make one if you don't have room by getting some grass to make it. I like using the grass clothes best as they can be made easy enough since most all biomes have grass so you don't need to carry too many clothes that way. The miners helmet has a plus value and will warm you some but when too hot just take it off and use a negative hat, that way you get double the value, that which you took off and that which you put on together doubles it opposite of what you had on to start with. So I always have a miners helmet and hat and it only takes up one space since I always have one of them on.

I hope they fix that because it doesn't always fit the circumstances. I had over heated but outside was only 70°f and I had hardly anything on and in shade. And I was still heating up until it leveled off so they don't take into account some things because I also had been jumping into the water and it wasn't taking me down either. Sometimes you have to sit in the water for awhile for it to work. Of course in the burnt forest, you may not find water for awhile. Going around one is may be hard as some are pretty large. It may be better to pick a direction and run through it until you see a different type of tree. Checking the map often also will give you an idea of what the outline of the forest is. They usually run in strips rather than squares. Note, burnt forest have dogs in them too.

Tunneling is tricky. I suspect that the reason your tunnels are ragged is because they are not true N/S or E/W. Diagonal tunnels are too hard to make look straight but it can be done but does cost more time and work. Pick a direction and if it doesn't seem to line up right, move over half a block and try again because in one case you are beating through two halves of a block rather than only one block. But usually once you get a good pick it will go much quicker and just stay going in a cardinal direction. N. S. E. W. only. That means you will have to make a 90° turn rather than diagonal.

As to the tunnel itself, you shouldn't need one unless it is for hiding underground as the landscape has so many holes in it called caves which are all open on the surface but can be dangerous as they have unexpected drops offs. Make sure you have plenty of wood on you so you can get back out. You could tunnel in one of them though and just follow the ore and cover the hole behind you as zombies like to fall into those holes also so you have to watch your back. I plug them up with wood frames.

It is definitely more survival oriented than before as you have to constantly protect you back such as in the case where a bear can break into the house now. You want to be high up in that house. Some houses you will have to build a fake floor above the wall and work up there such as houses with tall ceilings and no second floor. I always leave an escape route handy to prevent from being trapped in a corner or no way out room. One trick I have learned is to break the steps off and use a ladder to get up to the second floor plus fill it in so the only access is the ladder or you can always use the jump up and place a block under you method.

It's good that you are learning tricks now because the game is not going to get easier, ha ha. My nephew and I play the same game and over the past couple of years we have developed tricks and methods of doing things different from most players. I try many things to see how they work and have developed many strange methods to survive but they usually work. We use to tunnel into steep sheer walls but they took those out of the game this build and I hope they put them back in. They were having issues with roads matching up in the different landscapes so they are trying a more smoothing method but also removes some of the cool features of the landscape that was as well. I see the game as a challenge to beat the developers at their own game because when they see what players do to survive, they figure out a way to defeat it and make it harder so I don't usually post videos of what I do, ha ha. I build bridges above ground when in towns that connect to a roof or second floor of a brick building I am in until I get a better safer place.

The cheapest and safest way to survive a night is to use lots and lots of spikes around the area you are in so they can't tear down the walls and foundation. Use ladders as entrance rather than doors and steps as they target doors more than windows so don't break the doors, break the windows to get in and then put a wood frame behind you. It's a quick exit as well. Put the spikes around the doors outside instead. That's why I carry lots of wood. If you get a bike together, putting a basket on it gives you lots of storage to carry your gas, wood, and loot and an extra weapon. plus you can store smelly food in it. Good luck and thanks for sharing your experience. Peace


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 Post subject: Re: 7 Days to die
PostPosted: Sat Jan 23, 2016 1:40 am 
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Forgot to answer your question on tunneling. As long as the room isn't so large that you could open a dance hall, it will support as long as the material above is rock not dirt and especially sand! You can do like in real life and just use columns hear and there to support the ceiling. That way you could actually have very large cavity underground. If it's rock, put a column about every 8th or 9th block distance without support. Rock will support up to I think 5 block between them but since you can use five from one column and five from another, then it's almost double the distance. I build my bridges with 12 blocks between columns and then use inverted ramps to reduce it to 10 and then use truss as that will support up to 12 so when I add concrete or asphalt over the truss, the weight is distributed better and I have no problems. I'm usually 7 blocks above the ground level with the road on the bridges. It's actually more like a expressways though, like you see going through cities high above the ground level roads. Zombies can't get up there and they don't usually spawn on them. (build them like a T so spider zombies can't climb up.) Use reinforced concrete for columns. They are great to go from building to building as well.


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 Post subject: Re: 7 Days to die
PostPosted: Mon Jan 25, 2016 8:33 am 
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Thanks Utlo for your explanations!

Meanwhile i am sure that it is the big center city. Half between the big city and my Hombase is a junkyard where i made a forward base for the city exploration. I just put there a stove (for cocking) and some storage so that i dont need to run long distances. Short before the city is a water hole, so its a perfect spot. I hope to find the Minibike shematics soon!

My tunnel is progressing better now as i started to use mostly TNT...:-) So i almost have half way to the mountain where i want to go. Near my homebase are some caves with lots of Nitro, Iron and other ressources which are quite plenty!

In the end before i start the Zombie spawning i try to fortify my Homebase and have the entrance to the tunnel in this mountain. I am not sure how to make the defenses, but i plan to dig a trench fill it up with spikes, followed by concrete(?) walls with spider defenses, and possible a third wall...not sure as i lack the experience. But it will be fun to learn i guess ;-)

EDIT: a short follow up. I finally found all missing Lore Books for the Minibike and have all items except the car battery. I started a search for that and if i read all correctly, you can find one in the sedan cars that are standing around in the world. What is not yet so clear for me: do i need to salvage them with a wrench to the get the car battery, or is simply "search" enogh? I started to salvage them as they are a good source for iron, fuel and other stuff...

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 Post subject: Re: 7 Days to die
PostPosted: Tue Jan 26, 2016 5:59 am 
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Sounds like you are on your way for sure. The batteries and engines, you need the wrench to take them apart in order to find those. Check the cars first then take them apart as you may miss something like a pick ax that would be good. You may also find a battery as well so always check the car first before taking it apart.

I'm digging a tunnel myself now in a mountain where there are no holes or caves but you can still find ore. I suspect that they ore is already placed and then they just dig some holes in the area to expose the ore. Prior to 13.6 was 13.5 which I started to play and then 13.6 came out that had a different formula to make the landscape. However you could still play the one you started only all new land that was never exposed would be using the new formula for making landscape and it may have elevations that are very different from what you already exposed. That could create very tall sheer walls and in those walls was ore scattered throughout it. So you could see that there were pockets of ore all over the place and those caves just happen to expose some of it but not necessary at all to find ore. It just make it easier.

So like days of old, you could just dig a tunnel and sooner or later you would run into an ore vein. I have already found one so I will mine that one as I don't feel safe working in those caves. You will need double or triple thick walls though if you do not have reinforced concrete or steel. Fully upgraded scrap metal also works pretty good as well. The cobble stone is mostly for looks as it doesn't really hold up well. One trick that is good is using iron bars in the walls so you can shoot through them with arrows and guns, even if they are double thick. Just use two iron bars. I have even built bases with doors on the lower level that were trapped with spikes as they will target the doors and my base is well above the lower doors. You can also turn the iron bars horizontal and shoot down through them, they are also good for spider zombies to prevent them from getting up but best is that you can still shoot through them and walk on them. I use them for roofs at times as well so you can shoot up at them if they spawn on the roof.

Iron bars are really strong and hold up well. They also have the same strength and mass as the Metal Truss so you can extend them our far without support. I also use them for fences that you can shoot through and tall protected windows.

You are correct about the fun of learning how to survive though, I have tested so many things out to see what will and what won't work. I see so many people making the same mistakes over and over again trying to use a poorly built house as a base, it rarely works. They usually end up dead. They might be alright for an overnight hiding place but not a base. The least I would use is decayed brick as that has a decent strength equal to concrete. It's twice as strong as regular brick. Cobble stone is okay for walls above two blocks or outside walls but don't count on them for security. If they are protected like you plan to do then them might work okay. There is a neat trick you can do if you can reduce the entrance to a yard area with a narrow entrance and leave it open, put a few camp fires in front of those entrances or right behind them and put enough wood or coal n them for at least 15 to 20 minutes and light them when a horde is on the way, they will have to cross them and will catch fire. Many times they will just burn up and die. You don't get points for it though but it will reduce their numbers as well as weaken them. The best way is to weaken them so you can kill them with one shot and get the points for it.

Those are the types of things that make the game fun when you discover tricks like that. The name of the game is to survive so whatever it takes is okay. I like to build above ground bridges.
Image

The color was caused by something in the program because it's not that color normally. That was part of 13.5. But you can ride the bike on the bridges and even make tunnels through mountains that way also. There is a lot of water in the south usually depending on the seed number for that world. So far, all of the ones I tried have large bodies of water in the south and extreme north. Some have lakes and others have oceans. You may even have to build a bridge between lands for the bike to travel on. You can make a jump ramp to get on and off of the bridge to keep zombies off. We are only limited to our imaginations.


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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 29, 2016 6:19 am 
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Utlo, thanks again for the fine tips! The idea with the "Highway" is a great one.

So had not that much time to play recently but finally i found a Lead Battery. I changed to a higher quality Wrench and that seem to increase the chances of getting better loot out of the cars.

I started to explore the north a bit and otherwise continued to dig my tunnel. I am out of Paper (which is needed for TNT) so i will look in the cities and villages again, because i have ignored a few books there due to shortage of invetory space.

Once i have finished my Tunnel and built some defenses i will start the Zombies and will see how it turns out :-)

Oh and there was a small patch downloaded yesterday, not sure what it does...

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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 29, 2016 6:49 pm 
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Thanks for the tip, ha ha, yes, even I learn new stuff. I had not thought about the wrench effecting the quality of the stuff found in a car! Sorry about the poor picture of the bridge as they are the results of many trials to find the best combination of integrity and modest resources. I found that it was actually cheaper to use one highly strong column rather than two weaker ones. Plus it solves the problem of the spider zombies getting access. I'll try to include a better visual of how it is built.

The update fixes mostly server problems so didn't effect me much at all. They did reduce the cost of the repair on reinforced concrete however which is about time. Apparently Mad Mole made that error originally and required the full 10 buckets of concrete mix for each small repair rather than just one bucket of mix for each downgraded crack in the concrete. It would have been cheaper to just make a new one the way it was.

I have been testing out the cost of making materials and what I found is that the actual cost of materials isn't too bad but the time it takes to enter them into a forge is just plain wrong. No one has that kind of time to spend making what is required to make large monuments of a base such as a castle now. The only way you could do it is by using the creative mode which doesn't require to make the materials. I have built many a bridge in this game but now it is near impossible time wise to have to actually make all of the material required since in Alpha, it is not persistent between builds. So I have a choice, either not build them or not waste so much time making materials and then the time it actually takes to build it. That alone is very time consuming.

In a previous version I had built a large church with a park and graveyard and many other things to make it look authentic, but then once the new build comes out it is gone forever other than the screen capture I got of it for future reference. Once the game is done however, then I can populate the world with interesting buildings such as what I had done in Mythruna. All I have left of that one is the pictures but it will serve as a reference.
Image

Image


Last edited by Utlo on Sat Jan 30, 2016 4:58 am, edited 1 time in total.

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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 29, 2016 6:55 pm 
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Close up of the bridge: (intersection)

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 Post subject: Re: 7 Days to die
PostPosted: Fri Jan 29, 2016 7:06 pm 
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The bridge highway from the top:
Image

I was able to increase the width of the highway by adding half blocks along the outer edge so that the iron bars would fit on the edge since they are made to fit in the center of a whole block. That makes it really good for riding a bike on the bridge highway. I use jump gap sections for getting on and off the bridge so zombies can't get onto it. In the new build they included the tip section of asphalt which gives it just enough rise to cause the bike to span over the two wide block gap between the sections of the bridge for getting on and off. You can actually run and jump it without the bike as well. Makes it easy to deal with that way. You can also place wood frames on the bridge highway to prevent anyone with or without a bike from jumping onto it just on the other side of the gap between them. Sure is nice to be able to travel through town though without a problem and if you want a base in town, you can connect it to the bridge.

In one other game I made a tunnel through a mountain which you could only get to by the bridge highway and was able to make a base from within the tunnel and had a parking space for the bike as well. The game allows for creativity which is what I like about it.


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 Post subject: Re: 7 Days to die
PostPosted: Fri Feb 05, 2016 2:36 am 
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Well the outside is done but lots to do on the inside if time allows since Alpha 14 will be out this month. There are thousands of blocks in this project and it is around 26,000 square feet. I built the thick wall around the outside to prevent Zombies from being able to get up on it but even if they did, they are on ramps and usually they can't hit ramps anyway. Plus the inside walls are very thick out of necessity to keep structural integrity. The interior columns go all the way down to rock as well so this has been a long project. There are several floors inside some hidden rooms and no easy access to some of the floors. So even if zombies did get in which is not likely, they might find it pretty hard to get to the upper levels.ImageImage

This is a picture of the construction going on in the interior. Lots of room to play around in here.


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 Post subject: Re: 7 Days to die
PostPosted: Mon Feb 15, 2016 5:43 am 
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Just an update with info about Alpha 14. It is set to be done this month yet and they claim after redoing the creative menu that when Alpha 14 comes out, from then on it will be persistent. That means when I build something, I can continue that same game without worry about losing whatever I build in the game. Presently whenever a new Alpha build came out, there were so many changes from things like adding new blocks that any prefab would have to be edited to account for the changes in the blocks used. So they fixed that in a way that any changes would not effect previous blocks.

They have also been adding new places in the game which will also be added into the random generated maps as well. Rivers are due to return with a marina and boats. So it looks like the landscape problems are being resolved and then they can concentrate on the introduction of the NPC characters, quest, and more prefabs, weapons, armor, etc.

There is presently an editor that you can save out a prefab that you make but any that were done prior to Alpha 14 will have problems but once it comes out then they should be good for future builds as well with the new system. The way it works however allows for some really interesting possibilities. If I made a pyramid, I could then install it into the game in several ways, even burying it in the desert underground with only the tip showing. You can also control the air space as well in it which then would allow you to either have it filled with sand which you'd have to dig out or keeping it clear inside by preserving the air space. That way you could dig down to find an entrance or even break into it and use it as a base underground. The other way would be to clear and area making it flat and then import the pyramid or other building onto that pad. You could also add several layers of blocks under it and import it so if the land was not flat the added blocks would keep it level or you could partly bury it. So that allows for lots of possibilities when making a created world map. Should be fun making a game that you can share with others to explore.

There is several videos from the "MindCrack server" where they installed over a hundred prefabs in a random game and I have seen them come across a few that is amazing. Things like a rail system above ground to being a subway underground with sewer systems under a city to explore and loot. Even a circus with caged animals. So I can see a longevity for this game when they start modding it. It is so much better looking than Mine Craft that it will be fun to explore. No square suns or moons and blocky trees and square people. It's amazing how many people spend hours and hours playing this game and building stuff while trying to survive zombie hordes attacking. Of course you can shut off the zombies until you get something built if you like and then turn them on to see how well your build holds up. It uses physics as well so it has to be built with integrity. I've seen so many people build something that came crashing down on them. I seem to do pretty well though but then I know a bit about engineering since I have worked in that field for many years and have been in construction for several more.

When I built that pyramid it was scary at times wondering if the game physics takes into account some of the methods I used to build it. It was very sturdy though and not one failure. I have to admit, I was worried that when I got to the top it would fail but it didn't. It was equivalent to 92 ft high. There is another building game called Medieval Engineers where you build it first then turn on the physics to see if you did it right. You can imagine how many disappointments there are in that game when after all that work it falls apart. I like it better with the physics on as you build it, that way you don't take any chances and do it right from the start. There is no budget to worry about so you can over build it and that is preferred anyway since it will have to hold up against a destructive horde of zombies. Or if you want to take your chances, you can just take up residence in an existing building and reinforce it. However most of those don't use the stronger materials and zombies make short work of them but they are okay for temporary purposes. Plus they are already furnished in some cases. Others are half destroyed though or burnt out.

They are supposed to have fire in the game too and at present you can burn zombies with a flaming arrow. They can also catch fire as can you when walking through a burning forest. On the other hand, you can freeze to death up in the mountains where it can drop to well below freezing in a snow storm. Especially if you don't have appropriate clothing for protection. Even with a fire sometimes it's still too cold unless you are in an enclosed space with a couple of fires going. The cold doesn't seem to bother the Lumber Jack zombies though, they are tough.

The game I'd say is getting very immersive and time can go by so fast that you don't even notice it is the wee hours of the morning. I look forward to when they introduce the NPC aspect of the game though as they will start a whole new element to the game, especially on the multi-player servers. I play the single player on my computer so I don't need the server but you can join one of them only you have to abide by the rules of that server set up. It can be PVP or group or each can do their own thing. Lots of possibilities. Well, that's the update, feedback is welcome.


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 Post subject: Re: 7 Days to die
PostPosted: Thu Feb 25, 2016 5:36 am 
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The race is on to build a restaurant before Alpha 14 drops. I thought I'd build a restaurant across the street from the pyramid. I had to build a parking lot for it though.Image

This is the layout for it and after seeing it, I might increase the size of the restaurant some. I think the parking lot came out okay. I have to dig out the basement yet with all of that sand. I plan to build a pagoda restaurant, one like I made in another game but this one will be larger. They are tricky to build since it uses physics but I have an idea of how to do it where it will have integrity. That's why I need to increase the size a little. Each floor will be smaller on the way up so the walls will play a large part and have to be supported from the basement which sits on rock.

I did build a larger house with a very large basement which is actually the living area with bedrooms and kitchen and living room. The upper floors are more for an office area and open patio. The entrance is also secure from any wandering zombies. It has a vault door to get in along with a garage from the street side. There is also a fountain that has running water in it but it is behind me where I got this shot:
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 Post subject: Re: 7 Days to die
PostPosted: Sun Mar 06, 2016 7:23 pm 
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Thanks for all the updates! - i guess i will wait for Alpha 14 before i continue (or rather start a new) ..also because i dont cant devote that much time to 7DTD at the moment....damn the so called real live...:-(

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 Post subject: Re: 7 Days to die
PostPosted: Sun Mar 06, 2016 8:09 pm 
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Well, I guess the site is not totally dead yet, someone actually logged in. I thought I'd show the finished product of the Pagoda restaurant and since then I even added an apartment building.
Image

And the Apartment building which I'm looking at from the exit of a fast food restaurant.
Image

I also built a fast food restaurant on the other corner as well. All in all, they all came out pretty good and completely furnished inside. That takes a little time as you have to lay things out especially if the size of a room is not that large. When working with voxels, it's not the same as with objects or meshes where you can put them withing the same space so even if a voxel block is a small tiny thing, you can't put anything in that same space so you have to be creative when building and furnishing. Sometimes I have to destroy some blocks because it doesn't work out right and there is no undo or quick removal system in the game so I have to actually break it down and some blocks take a lot to do that.

Well, for anyone that visits here and keeps checking for something new, hope this satisfies. Peace

By the way, I notice that one shows an image and the other just says image which you have to click on to see it.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Mar 08, 2016 5:16 am 
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Its really amazing what you are building in this game! I cant imagine how long it takes to gather the ressources for that....!

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 Post subject: Re: 7 Days to die
PostPosted: Wed Mar 09, 2016 12:46 am 
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Thanks but there are some items you just can't make in the game presently so I have to use the creative menu to get them such as cars, stop signs, asphalt, stuff like that. However, the other stuff like iron, steel, concrete and stuff like that, there is more than enough raw materials to make it but it is the process of making it that takes up way too much time. You have to have many forges going to get enough materials made in a reasonable time and if they are running, then you get screamers calling zombies constantly which would prevent you from being able to get it done so I have to have the zombies turned off.

Now I understand that there will be hundreds of new recipes in the coming releases so then maybe we will be able to do it all within the game play rather than the creative menu. I have made thousands of Truss, Concrete, and steel bars for upgrading to steel but it is a very slow process using forges as I think they are not balanced time wise. They try to match things in a more realistic way but they forget that most people have a job and do not have time to wait for all of those materials to be made if they are that slow in the process. That's why there are mods to bypass some of those things.

Now I understand if one is playing a Vanilla game from scratch, then that is different because they are not that interested in building all of these things in the first place as they will not last anyway until the game is persistent. (which they claim Alpha 14 will be from then on) At that time, then if it takes awhile that is more reasonable since it will remain with any updates whereas now, that is not true and you would lose all that you have built. It's not a lot of fun having all of that work just thrown away but with the new build and an editor, then you can save out the buildings as prefabs and then be able to import them into the game especially when you are starting a brand new random generation as they can be included into the mix.

The mindcrack server has over 400 prefabs in their games so they come across these brand new builds randomly which makes exploring a lot more fun and considering they are in addition to the prefabs already in the game, that makes for well over 500 prefabs to come across. That's where modding pays off to increase the longevity of the game. I'm all for that. Hopefully they will be including boats into the game as well so you can make use of the rivers and large lakes that are very deep. The Mindcrack server is someone's own personal server that all friends in a group get together and play together and contribute prefabs they have made using an editor. One of the creators of it is under the name of "docm77" I believe.
Here is a link to one of their videos on 7 days to die: https://www.youtube.com/user/docm77/featured


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 Post subject: Re: 7 Days to die
PostPosted: Mon Mar 14, 2016 11:39 pm 
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Built a tower from lots of steel. I have a tunnel beneath it that goes to where I have forges set up underground so I have plenty of steel. and concrete.Image


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 Post subject: Re: 7 Days to die
PostPosted: Tue Mar 15, 2016 3:38 am 
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Do you have the Zombie on? I almost forgot the creative mode...hm maybe i should try that too until the next patch.

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 Post subject: Re: 7 Days to die
PostPosted: Thu Mar 17, 2016 4:28 am 
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Not when I am building a large project as there would be no time to do that. This is a buggy alpha where the forges are not working right anyway and it's better to just use the creative menu for awhile to get practice in making some things. Not all blocks are available anyway as there are no recipes for them yet so do use the creative menu and get used to it. You can also fly around a bit too by pressing the h key and to get back down you have to hit the h key again where you will start falling but keep hitting the h key to catch yourself from breaking a leg. It just takes a little practice to to get use to it. Good luck with that. Meantime you can have fun building some decent projects without having to wait days to get enough materials together to build it.

You can turn on the zombies anytime afterward when you are ready for them. They will be in sync with the cycles as well and have feral hordes on the days the moon is reddish.


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 Post subject: Re: 7 Days to die
PostPosted: Thu Mar 17, 2016 4:37 am 
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By the way JB, you can use the logs to make long ones as they will rotate sideways as well as vertical which allows you to make barriers or walls of logs. It's the only way you can get the trees close enough together now as they fixed it so you can't plant trees close together like before. I use to use trees as a natural wall that way but they broke that. So you can fill in between trees with the logs stacked up and make walls that way as well as making a real log cabin. They hold up pretty good. You now have to make the logs from wood (really dumb) but that's the way they made it now. It takes 40 pieces of wood to make a log but you can get several hundred pieces of wood from a tree so that's not too bad.


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 Post subject: Re: 7 Days to die
PostPosted: Tue Mar 22, 2016 3:32 am 
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This is is good idea to plant trees as a kind of natural wall - do the Zombies ignore tree?

Well while witing for the next Alpha release i go on and try to finish Pillars of Eternity...

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 Post subject: Re: 7 Days to die
PostPosted: Tue Mar 22, 2016 10:56 pm 
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Hi JB, the trees are subject to being broken but usually they will look for ways around them first and I have taken advantage of that by leaving an opening which had spikes in the way which would weaken them considerably, if not actually kill them. You don't get credit for zombies that get killed in your traps so it is better that it just weakens them so you can finish them off and get the credit.

I also use natural stone to advantage as well as you accumulate so much small stones when mining that you wind up throwing it away. Don't, turn it into natural stone as they ruined the ability to replace sand when you accidentally pick it up when beating grass so you can't put it back as it is already crushed sand when you get it, dumb! So I usually replace it with fertile soil, or stone as they also screwed up the clay since it is in small tiny pieces when you get it so that's why I use the stone instead. Then stone is also great for creating a natural looking entrance to a hidden entrance. Zombies can break it but it takes them awhile and you can also use natural stone to make organic looking small way stations along the way. That's why it is good to convert all of that extra small stone to natural stone. It actually stacks better as well since you can craft small stone from natural stone. It is also good to add to a forge for cement as well.

I don't now if that will remain true however with Alpha 14. Of note is there is presently a mod available called the Valmod. G4K has been using it and he loves it as it has a much more rpg aspect to it. You select a class and then receive a suitcase which contains some items that give you a head start in that particular class. Like if you select builder, then you get the suitcase and it may have a pick and axe in it along with some books to read to get a start on that craft. If you pick medicine man then you get books on formulas to create medicine and buffs from different ingredients that are readily available. However, many things that you could normally do from the start now require books or recipes found on zombies. You will also find many new vials of drinks that give you buffs in the trash or on zombies.

You can just do a search for the valmod and look for a G4K video to see how it works, I think it looks darn good. It presents a great challenge for all of those that think the game is too easy! I don't know if it will work on Alpha 14 though but it does on Alpha 13 versions. I'm pretty sure they will update it to work with 14 though. There are also over 400 prefabs that can be added as well if you search for those and some of them are awesome. I may have to start saving out my prefabs eventually as they take a long time to make. Can you imagine finding a tip of a pyramid in the desert and wonder how large it is or what is in it? The editor allows you to specify how far below the ground you want it to be and if it is clean with air space or filled with sand or dirt in the vacant areas. So there will be some great mods coming out once they get this thing done.


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 Post subject: Re: 7 Days to die
PostPosted: Sun Mar 27, 2016 1:59 am 
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Finally, Alpha 14 and right on my Birthday of all days! ha ha. I read the 50 page changes briefly and it has a whole new start up system now. Some people have had problems but it seems that many are with OSX, or Apple Computer systems and maybe some with graphic card that are older. It is recommended that they try a different resolution, or wipe and reinstall as sometimes Steam doesn't update properly. I initially opened one of my previous saves and it opened the consol with errors so I deleted them all and started a new game. I started out in the desert and it starts you off with a set of instructions to make various things and it will list the items needed. This is how they teach you to get started as after each chore you get another one.

I would guess that Navagane has the most changes however since it is now larger, has more prefabs placed and several quest involved. I'm playing random however as I am more interested in how the random generation works now. I ended my session by climbing up a butt using some wood frames and a stone shovel. Then I built a small wood enclosure for the night. I had collected some aloe from the desert along with some fruit from cactus so that should hold me off and I won't starve at least. But no problems so far with my system.

From what I have read on the forums, the frame rates are much better as it is optimized really well and the landscape looks awesome! It's going to be interesting to see how far I get having to learn much of the game over again. You will have to remap your keys as well since Alpha 14 clears the old settings. It also has several pre-made characters for those that are in a hurry to get started. My existing one remained except I had to start off making clothes from scratch. I stayed in the same area I started and have yet to see any zombies so if you don't wander too far from your starting point it will be a safe area for some hours it appears. I have already made a bow and some arrows, a stone axe, a stone shovel, and a reinforced bat so I have some protection to start with as long as I don't encounter any bears!

Well, here's to a new start! Peace


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 Post subject: Re: 7 Days to die
PostPosted: Wed Mar 30, 2016 2:43 am 
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Hi Utlo, i returned from England yesterday and found the new Alpha 14 in my steam library..nice easter present! I just started a quick new random game and the first impression was really excellent. Terrain looks very good and the performance is far better than before. Otherwise i saw they introduced some kind of Tutorial (in a very good way) and it seems also some Quests: i found a paper with a challenge on it: i think i need to kill some Zombies with a certain weapon..well i skip that one as i start out without zombies.

I have some more time this weekend and will give it a propoer try!

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 Post subject: Re: 7 Days to die
PostPosted: Wed Mar 30, 2016 4:48 am 
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Howdy JB, sounds like you had some fun in England. See any white rabbits with a clock? ha ha.

There has been a couple updates to the Alpha 14 to fix some issues so it is certainly less buggy than other releases. It runs fine on my computer so far. That tutorial is helpful but in some cases incomplete as you progress. I had a hard time finding out how to do some things because it was not explained but eventually I figured it out. There are still a couple things I am not clear on in regard to crafting. Many items are locked until you pick the perk for it and then use the points to unlock it but you also have to have certain levels accomplished which they didn't explain so well. Many of the items are now within the forge menu and mixer menu. There is also a work bench that I have not used yet but I have used the mixer and it is kind of slow.

Most people like the set up though but for me it's actually requiring a lot more time to do stuff. As example, now it takes three items to make a bucket of concrete mix but it also takes ten buckets of the mix to make a block of concrete. The time involved to perform each step makes the whole process to get a block of concrete really long compared to in early versions where you just had the necessary ingredients and presto you had the finished product, not so now. So I expect a lot of people will eventually complain that they don't have the time to make the stuff to have enough to really do anything other than just upgrading an existing prefab.

I think they are trying too hard to create realism but that is far fetched for this game since zombies can break steel with their bare hands, how real is that? They did however provide a method to reduce some issues of over eating or drinking but allowing you to purchase the perk of less hunger and thirst. Purchase in this case being skill points but I would have liked it if you could have used tokens as well. There are also methods to speed up crafting time as perks and some other perks like that so as you progress things seem to work out faster. I guess that is their answer to the slow progress complaint and maybe as you unlock the skills and perks it will get back to earlier days as far as speed of crafting. You can also increase running time, and a few other items like that as there are four pages of skills and perks to deal with.

The landscape is much better like you said and it does have the high walls in some places which I think everyone likes. Plenty of water but still no rivers that I have found yet. But at least there are lakes and some are connected so a boat would be a nice item in the game if they every get around to making one. I expect they would have to have the animation as well which is probably why it is not in there at present.

Mining is a bit different but more like in previous versions. I like it though and when using explosives, it does drop some iron like in days of old. There are many new prefabs and points of interest as well. I took up residence in a crypt and under it was a nice ore deposit so I just created a forge area beneath it. I think that 24 pelts is a bit much though to make the bellows. I think they use these things to stretch out the game play but it can also be a kind of drag at times. Hopefully the mods will fix much of this. All in all, Alpha 14 is very smooth and so far very polished. There are lots of blocks available now also but then they cost a lot of time to make and use more materials. In days of old you just took a concrete block and cut it in have for a ramp and got two of them. Now you have to make each item and you only get one. So that is one of the things mods will have to work out. Unless you are playing games as a job, it's going to require a lot of time to make all of these items. I'd suggest for the most part to just use the creative menu for some construction projects. Peace


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 Post subject: Re: 7 Days to die
PostPosted: Wed Mar 30, 2016 2:33 pm 
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Hi Utlo, well actually - yes i saw a white Rabbit :-) I visited Oxford, where Lewis Carroll attended Christ Church. In Christ Church there are several Alice references, including a window in the church...so yes i saw a lot of pills..i mean white rabbits :-)

Well to tell the truth i started a couple of new games so far also to see how the random generator works. Only once i had the ideal setting: starting near a house with a stove, a lake with an Island close by (i remembered your adventures with Islands). The problem was, on that Islands there was also a bear! I jumped on top of a big stone and hoped to bring him down with arrows before he can bring down the stone...well i was wrong and he made short work of me...so i tried a new game, which was a mistake. All new worlds are very nice - even beatiful! - but no house with a stove nearby in my starting area. Without it i think it is very difficult. Yes you can look out the towns and cars for Forged Iron or Iron Pipe Leads - both necessary for a Forge. But i it takes a lot of time, depending on the map.

I guess i will give it one or two tries for restart and if i dont find my house with a Forge nearby i will face the music. After all it should be a challenge ;-)

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