Pc Avenger wrote:Hey, so when I download the mod I recive thise Textures/Meshes, where Can I place them?
If you use the OBMM utility, it with sort everything out for you:
1.) start OBMM, you don't even need to unzip a file, when you
2.) click on the "Create" button at the bottom
3.) the omod creator window opens
4.) click on the "Add Archive" button
5.) locate and select the mod file (this is the zipped file) that you downloaded (click on open)
6.) right-click on the main esp (or esm), and select "Import mod details" (you can also fill the details in manually - from information in the mod's Readme)
7.) click on "Creat Omod"
8.) once the omod is added to the omod list (on the right side), select it and click on the "Activate" button.
9.) the omod's esps and ems will then be add to list on the left side (usually at the bottom of the list)
10.) move the omod to the correct location in the list of esps (this is how you control their load order)
*** To play Oblivion, Do Not Exit the OBMM program! Just click on the "Launch Oblivion" button
Always launch Oblivion from the OBMM (or the OBMM esp load order will not be
The hardest part of using mods is removing (and upgrading) mods, once you have installed them . . . especially when the mod overwrites textures and meshes
The OBMM makes this much easier - just deactivate the omod, right-click on it, and select delete.
(you con even just deactivate it temporarily, and it will be removed from your game until you activate it again)
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Ok, so that is my long answer, but if you insist on installing mods without using the OBMM, you can try moving the textures and meshes manually into the Oblivion\Data\Textures or \Meshes folders (I would suggest that you always read any text files that came with your mod, as they usually give you specific instructions on how to install the mod - when you do it manually)
But if these textures overwrites any textures and meshes - removing this mod in the future will likely mess up your game.