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Moderator: xit
Ryft wrote:I'm currently playtesting a whole heap of Oblivion mods. Does anyone know of any obvious conflicts between any of the popular mods, or have any specific load orders that they would like to suggest?
I'm noting that some of the mods that I'm pretty sure I learned about from Arwen's site are no longer listed there, or seem to have been replaced or conflict with something else. Some of the things I expected to be on her load order list are likewise absent, suggesting that they are somehow defunct or interfere with something she likes more.
. . . the Unofficial Patch mods need to be loaded after these, obviously.
The TNR All Races Final mod looks great, but conflicts with any mod that overhauls NPCs, like Obscuro's, Adventurers, Francesco's, etc. Will it conflict with Salmo the Baker? Crowded Roads? Tamriel Travelers?
Illuminated Within Revisited: there is a replacement IWR-Windows esp for if you use Better Cities available. Is it compatible with IWR Optimised Lights and Shutters esps? I'm not sure on this one... I'm using the IWR Windows file from the Better Cities rewrites, but the IWR Shutters and Lights esps from the Optimized (transitional) mod. I'll let you know if it seems to be working, or at least if it breaks one or the other somehow.
Natural Weather or Weather HDR, Natural Habitat, and Natural Water work fine together, apparently. No mention is made of Natural Vegetation, though. Does it work alongside the rest? What about Natural Wildlife (by tag)?
Darker Dungeons seems to work fine for Arwen, but what about Darker Nights, particularly Darker Nights for the Natural Environs mods? She didn't mention that, but I'm assuming they work together, mostly because of the name-suggested compatibility...
Real Lights Versus Sunlit Interiors? I don't see Sunlit Interiors on Arwen's site any more, and I thought it used to be there.
What's the specific confliction with Vim and Vigor and Salmo the Baker? Arwen's site and the mod documentation seem to be suggesting two different things.
Arwen wrote:The TNR All Races Final mod looks great, but conflicts with any mod that overhauls NPCs, like Obscuro's, Adventurers, Francesco's, etc. Will it conflict with Salmo the Baker? Crowded Roads? Tamriel Travelers?
TNR seems to works just fine with OOO (just load TNR first) – but some people seem to have had problems, so the best thing to do is use Wrye Bash (I’m not sure how to do that, as I can’t seem to get Wrye Bash to work with my Vista PC).
xit wrote:Strange, I'd have said load it after OOO. That works for me.
And Wrye Bash works fine under Vista for me as well.
Arwen wrote:This is the only problem that I've had with Vista, and I'm not willing to reinstall my entire operating system just to try to fix this one minor problem (at least not during my current semester).
Ryft wrote:Thanks for the clarifications, Arwen.
And obviously I've visited your load-order page, you quoted me as saying so!
The Better Cities mod is amazing, from the little bit that I've seen about it. Not sure if it conflicts with Qarls Harvest yet, but I've been unable to drag myself away from the market place, either! Given that you spend so much time in cities, this mod really changes a lot of the game scenery. Highly recommended if your PC can handle the increased load. The mod authors have over 100 forum pages of discussions on this mod, just for the constant updating and compatibility tweaking that they do. Great work. They've managed to keep it compatible with Bank of Cyrodiil and other popular mods.
After checking out the stealth overhaul... the user interface for it was a bit intimidating, so I think I'm going to pass. I don't like being jumped by 20 pages of button configuration instructions before I even know what anything does.
Arwen wrote:Wyre Bash isn't working for me because I somehow developed a problem with Vista, where I cannot or change (or even look at) the properties of files - when I click on properties - Windows explorer always crashes. This is the only problem that I've had with Vista, and I'm not willing to reinstall my entire operating system just to try to fix this one minor problem (at least not during my current semester).
Xerius wrote:Arwen wrote:Wyre Bash isn't working for me because I somehow developed a problem with Vista, where I cannot or change (or even look at) the properties of files - when I click on properties - Windows explorer always crashes. This is the only problem that I've had with Vista, and I'm not willing to reinstall my entire operating system just to try to fix this one minor problem (at least not during my current semester).
Fairly simple solution to that.
As Xit can tell you, windows vista is flawless, so you are not actually having any problems with it.
Ryft wrote:Arwen: not used either of those mods, but I'll be sure to check them out.
And how is it that ObMM can install mod files directly? I thought it could only do that with OMOD files.
Ryft wrote:Xit: with a very large file directory for a large and complicated mod, it becomes difficult to use copy-paste to do that. As an example, in each of those meshes/textures/sounds folders are 5 or 6 more folders, each, and I didn't bother to explore the file structure further from there. Using copy/paste would take quite a while, since I can't copy/paste the data folder directly without overwriting (rather than merging into) the old one. Most of the folders also already exist within Oblivion's directory, so they suffer from the same drawback in that I can't copy.paste them directly without overwriting other things that the game will be looking for later.
It becomes organizational tedium to manually copy/paste individual files into their proper place, and making my own archive file is far less hassle for a large mod like Anvil Bay Expansion.
no longer relevent, deleted to shorten threadOblivion.esm
Qarls_Harvest.esm
Better Cities Resources.esm
Bab.esm
[s]DA Run Fatigue.esm[/s]
[s]VVOverhauled.esm[/s]
DLCShiveringIsles.esp
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
SM Plugin Refurbish - SI.esp
Knights.esp
Knights - Unofficial Patch.esp
SM Plugin Refurbish - Knights.esp
HorsesTurnFaster.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
SM Plugin Refurbish - HorseArmor.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
SM Plugin Refurbish - Orrery.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
SM Plugin Refurbish - FrostCrag.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
SM Plugin Refurbish - ThievesDen.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
SM Plugin Refurbish - VileLair.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
SM Plugin Refurbish - MehrunesRazor.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
SM Plugin Refurbish - Battlehorn.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
No psychic guards v1.2.esp
attack and hide medium v2.0.esp
No More Annoying Comments.esp
ChaseCameraMod.esp
Landmarks, w Wells.esp
immersive_caves_auto.esp
Oblivion Citadel Door Fix.esp
815--No- persistant enchantment glow fix-TESSource.esp
P1DkeyChain.esp
ln.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Smarter Mercantile Leveling - Multi.esp
TNR ALL RACES FINAL.esp
TNR - ShiveringIsles.esp
Book Jackets Oblivion.esp
Real Lava v1.2.esp
_cities_alive_at_night.esp
IWR-Lights.esp
Ethereal - Eyes.esp
IWR-Windows.esp
IWR-Shutters.esp
_Real_Lights.esp
Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
tag_NaturalWildlife.esp
_darker_dungeons.esp
Dungeon Actors Have Torches 1.6 DT.esp
Drop Lit Torches Weight.esp
faster-grass.esp
Faster-trees.esp
Timescale 5x Real-Life.esp
1203-swclock-TESSource.esp
Days&Months.esp
Lynges Unlimited Death Reload Time.esp
LevelSlow-4x.esp
All+5AttributeModifiers.esp
sr_retroactive_health.esp
VaultsofCyrodiil.esp
AliveWaters.esp
AliveWaters - Slaughterfish Addon.esp
No Quest Items [v.1.0].esp
PersuasionOverhaul.esp
PersuasionSI.esp
Quest Award Leveller.esp
Quest Award Leveller - Vile Lair.esp
Quest Award Leveller - Knights of the Nine.esp
Quest Award Leveller - Mehrunes Razor.esp
HouseMapMarkersOnlyBought.esp
Crowded Roads.esp
Travelers Inns.esp
LoadingScreens.esp
LoadingScreensSI.esp
LoadingScreensAddOn.esp
Distant Chapel Bells.esp
Symphony of Violence.esp
M.O.E. - Unlocked Hairstyles.esp
M.O.E. - Unlocked Palace Guard Armour.esp
M.O.E. - Unlocked Glenroy and Captain Renault Blades Armour.esp
M.O.E. - Unlocked Dremora Armour and Robes.esp
1140-Jump Adjustment-TESSource.esp
2367-1.0-Borderless Cyrodiil-TESSource.esp
Drum_Fix.esp
Levelled Spell Names.esp
Get Wet.esp
Alternative Start by Robert Evrae.esp
Denock Arrows.esp
Expanded Hotkeys and Spell Delete v1.0.esp
WCGL - Wilderness Creatures 1.1.esp
RareItemsv1.18.esp
Thievery_Normal_Thrill.esp
VendorFreedom.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
Harvest[Containers].esp
Harvest[Containers] - Player Home Add-on.esp
FF_Real_Thirst.esp
RealHunger.esp
RealSleep.esp
[s]P1DseeYouSleep.esp
P1DseeYouSleep - DLCVileLair.esp[/s]
aaaBorsBedrolls.esp
[s]reduced_nofran.esp
reduced_fran.esp
DA Sprint.esp
DA Fatigued Running.esp[/s]
Salmo The Baker v2.0.esp
Oscars_Nicer_Grass-3346.esp
[s]moDem's City Life.esp[/s]
Jagnot- Imperial City Library V1.3.esp
Bab.esp
Lyre's Imperial City Bab Boutique.esp
Better Cities Full.esp
xulBeachesOfCyrodiilLostCoast.esp
xulRollingHills_EV.esp
xulStendarrValley.esp
xulColovianHighlands_EV.esp
xulImperialIsle.esp
xulAncientRedwoods.esp
xulLushWoodlands.esp
xulAncientYews.esp
xuldarkforest.esp
Qarls_Harvest.esp
XulEntiusGorge.esp
xulTheHeath.esp
ULFallenLeafEverglade.esp
BCChorrol-ChorrolHinterland fix.esp
AmbientTownSounds.esp
Musical Immersion 1.0.esp
Ryft wrote:I have thus far stayed away from cobl anything. I am spending far more time playing around with mods than I am actually playing the game, which is a bit sad.
Edit: and now that I've gotten rid of V&V and See You Sleep, I'm still getting crashes, caused by the Revised Running/Fatigue mod. And moDems City Life turned out to be the same as the other City Life mod I'd tried before, with NPCs named Captain Jack Sparrow. That just won't fly, I'm afraid. I just can't win today!
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